ENG 110 Lecture Notes - Lecture 3: Deus Ex, Alliteration, Euphemism
1. Alliteration – Using the same letter, sound, or consonant repeatedly
a. EX. Peter Piper picked a peck of pickled peppers
2. Allusion – An indirect reference to a person place or event. It is left up to the
reader to make the connection.
a. EX. Your backyard is a Garden of Eden
3. Analogy – using an older or simpler concept to explain a newer or more complex
concept
4. Anthropomorphism – Giving human characteristics and qualities to non-human
beings
a. EX. Mickey Mouse
5. Archetype – Reference to a concept, person, or object that is well known in
storytelling.
a. EX. The mother figure in fairytales- the fairy godmothers in Sleeping
Beauty
6. Deus Ex Machina – random and unexpected entity to solve a conflict.
a. EX. Cinderella’s fairy godmother when she solves all her problems by
creating a dress, coach, and servants
7. Euphemism – Using less abrasive words or phrases to make a touchy subject
easier to talk about.
a. EX. Saying departed instead of died
8. Foreshadowing – Suggests an upcoming outcome of the story without spoiling the
suspense
9. Hubris – Protagonist’s arrogance that leads to his/her demise
10. Hyperbole – Exaggerated statement used for emphasis.
a. EX. I’m so hungry I could eat a horse
11. Imagery – The usage of words to stimulate sensory perceptions
12. Irony – Words used in ways that are different than their literal meanings.
Unexpected outcome.
13. Metaphor – Comparison of two unlike things without like or as to better
understand an unfamiliar thing/concept/idea.
14. Mood – Emotion, tone, or atmosphere
15. Nemesis – A person or thing that the protagonist has to overcome or conquer
16. Personification – The usage of human characteristics to describe non-lining things
a. EX. Lighting danced across the sky
17. Plot – Sequence of events with a pattern that connects the events.
18. Point of View – The manner which a story is narrated and who the story is told
by. (First, second, or third person)
19. Satire – Makes a jokes about weaknesses or flaws to draw attention to something
that needs to be changed.
20. Setting – time and place to set the story
21. Simile – Comparison of two unlike things using like or as to better understand an
unfamiliar thing/concept/idea.
22. Symbol – Person or thing that represents something else, that’s not easily
apparent on first sight.
23. Theme – The foundation of the entire story that
24. Tone – Perspective of the author/emotions portrayed
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Document Summary
Alliteration using the same letter, sound, or consonant repeatedly, ex. Peter piper picked a peck of pickled peppers: allusion an indirect reference to a person place or event. It is left up to the reader to make the connection: ex. Your backyard is a garden of eden: analogy using an older or simpler concept to explain a newer or more complex concept, anthropomorphism giving human characteristics and qualities to non-human beings, ex. Mickey mouse: archetype reference to a concept, person, or object that is well known in storytelling, ex. The mother figure in fairytales- the fairy godmothers in sleeping. Beauty: deus ex machina random and unexpected entity to solve a conflict, ex. Cinderella"s fairy godmother when she solves all her problems by creating a dress, coach, and servants: euphemism using less abrasive words or phrases to make a touchy subject easier to talk about, ex.