ENG 110 Lecture Notes - Lecture 3: Deus Ex, Alliteration, Euphemism

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1. Alliteration Using the same letter, sound, or consonant repeatedly
a. EX. Peter Piper picked a peck of pickled peppers
2. Allusion An indirect reference to a person place or event. It is left up to the
reader to make the connection.
a. EX. Your backyard is a Garden of Eden
3. Analogy using an older or simpler concept to explain a newer or more complex
concept
4. Anthropomorphism Giving human characteristics and qualities to non-human
beings
a. EX. Mickey Mouse
5. Archetype Reference to a concept, person, or object that is well known in
storytelling.
a. EX. The mother figure in fairytales- the fairy godmothers in Sleeping
Beauty
6. Deus Ex Machina random and unexpected entity to solve a conflict.
a. EX. Cinderella’s fairy godmother when she solves all her problems by
creating a dress, coach, and servants
7. Euphemism Using less abrasive words or phrases to make a touchy subject
easier to talk about.
a. EX. Saying departed instead of died
8. Foreshadowing Suggests an upcoming outcome of the story without spoiling the
suspense
9. Hubris Protagonist’s arrogance that leads to his/her demise
10. Hyperbole Exaggerated statement used for emphasis.
a. EX. I’m so hungry I could eat a horse
11. Imagery The usage of words to stimulate sensory perceptions
12. Irony Words used in ways that are different than their literal meanings.
Unexpected outcome.
13. Metaphor Comparison of two unlike things without like or as to better
understand an unfamiliar thing/concept/idea.
14. Mood Emotion, tone, or atmosphere
15. Nemesis A person or thing that the protagonist has to overcome or conquer
16. Personification The usage of human characteristics to describe non-lining things
a. EX. Lighting danced across the sky
17. Plot Sequence of events with a pattern that connects the events.
18. Point of View The manner which a story is narrated and who the story is told
by. (First, second, or third person)
19. Satire Makes a jokes about weaknesses or flaws to draw attention to something
that needs to be changed.
20. Setting time and place to set the story
21. Simile Comparison of two unlike things using like or as to better understand an
unfamiliar thing/concept/idea.
22. Symbol Person or thing that represents something else, that’s not easily
apparent on first sight.
23. Theme The foundation of the entire story that
24. Tone Perspective of the author/emotions portrayed
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Document Summary

Alliteration using the same letter, sound, or consonant repeatedly, ex. Peter piper picked a peck of pickled peppers: allusion an indirect reference to a person place or event. It is left up to the reader to make the connection: ex. Your backyard is a garden of eden: analogy using an older or simpler concept to explain a newer or more complex concept, anthropomorphism giving human characteristics and qualities to non-human beings, ex. Mickey mouse: archetype reference to a concept, person, or object that is well known in storytelling, ex. The mother figure in fairytales- the fairy godmothers in sleeping. Beauty: deus ex machina random and unexpected entity to solve a conflict, ex. Cinderella"s fairy godmother when she solves all her problems by creating a dress, coach, and servants: euphemism using less abrasive words or phrases to make a touchy subject easier to talk about, ex.

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