Psychology 3139A/B Study Guide - Final Guide: Intelligence Quotient, Lumosity, Game Players

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Played at least 4 days a week, and must add up to 1 hour of gameplay per week. Findings are suggesting the vgp are taking in all the elements. Vgp take in a wider field, and greater information so the incompatibility is hitting them harder. Through gameplay, are people generating any improvement in cognitive ability. These next 4 tests had all males to reduce gender effects (18-20 yrs old) Easy had no distractors, while the hard had 3 distractors. In easy, nvgp are slower at identifying the 1 distractor. In hard, vgp are being slowed down a lot when more distractors are present. Ability to capture information in a brief exposure. After 3-4 objects, nvgp are showing a lot more errors then vgp. See a target, then a map of all the potential points are shown with the target in it. We take in from about 18 degrees of focal fixation.

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