BSNS102 Study Guide - Final Guide: Cartesian Coordinate System, Autodesk 3Ds Max, Inertial Frame Of Reference

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Figure 2. 16: the left-handed coordinate system conventions used in this book. In situations where right and forward are not appropriate terms (for example, when we dis- cuss the world coordinate space), we will assign +x to east and +z to north. 2. 4 exercises: give the coordinates of the following points: 21: list the 48 different possible ways that the 3d axes may be assigned to the directions north, . East, and up. identify which of these combinations are left-handed and which are right-handed. In the popular modeling program 3d studio max, the default orientation of the axes is for +x to point right, +y to point forward, and +z to point up. C h a p t e r 3. This chapter introduces the idea of multiple coordinate systems. It is divided into five main sections. n section 3. 1 justifies the need for multiple coordinate systems. n section 3. 2 introduces some common coordinate systems.