COMM 2540 Study Guide - Final Guide: Multiplayer Video Game, Data Mining, Webmd

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Cmc: human interaction with human via computer (computer mediated communication) Presence: a psychological state that people feel their virtual experiences are non-mediated. Physical: virtual physical objects are experienced as actual physical objects. Social: virtual social actors are experiences as actual social actors. Self: a virtual self is experienced as an actual self. Affordance: the property of an object that indicates how to use the object. Constraints: limit the ways in which things can be used. Mapping: match between controls and their functions. Feedback: sending back information about what action has been done. First generation: nolan bushnell founded atari in 1972 and created pong in 1972. Pong was created in 1975: magnavox odyssey was created in 1972. Second generation: atari 2600 used cartridges to store games so could play different games with same console, the case of e. t was created in 1983 when atari started creating games based on movies. Third generation: the nintendo entertainment system (nes) came out.

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