ISE 340 Chapter Notes - Chapter 1: Multi-Touch, Software Prototyping, Gaia Hypothesis

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Chapter 1 the role of the game designer game designer envisions how a game will work during play objectives rules procedures create a compelling player experience. An advocate for the player first role of game designer: be an advocate for the player must keep concentration focused on the player experience; what makes a game great is solid gameplay. Passions and skills basic traits and skills for game designers: someone who loves to create playful situations passion for games and play keep the passion in you and the team as you go through the process. Chapter 12 a change in one variable can send disruptive ripples throughout instill in your team the need for good processes from the beginning good process playtesting and controlled, iterative changes. Inspiration game designers sees things in the world in terms of challenges, structures and play try looking at the world in terms of its underlying systems can look at other games for inspiration.

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