HDF 371 Chapter Notes - Chapter 7: Positive Youth Development, Experience Sampling Method, Routine Activity Theory
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Chapter 7: Work, Leisure, and Media:
Adolescets’ Free Tie i Coteporary Society:
Adolescents and Work:
Premature affluence – having more income than one can manage maturely, especially during
adolescence.
Adolescents and Leisure:
Experience sampling method (ESM) – a ethod of olletig data aout adolesets’ eotioal
states, in which individuals are signaled and asked to report on their mood and activity.
Flow experience – the experience of high levels of both concentration and interest at the same
time.
Routine activity theory – a perspective on adolescence that views unstructured, unsupervised
time with peers as a main cause of misbehavior.
Positive youth development – the goal of programs designed to facilitate healthy psychosocial
development and not simply to deter problematic development
Adolescents, Media, and the Internet:
New media – digital media typically accessed via computers, smart phones, or other internet
based devices
Cultivation theory – a perspective on media use emphasizes the impact media exposure has on
individuals.
Users and gratification approach – a perspective on media use that emphasizes the active role
users play in selecting the media to which they are exposed.
Media practice model – a perspective on media use that emphasizes the fact that adolescents
not only choose what media they are exposed to but also interpret the media in ways that
shape their impact.
Correlation – the extent to which two things vary systematically with each other.
Causation – the correlation between two things attributable to the effect one thing has on the
other.
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Document Summary
Premature affluence having more income than one can manage maturely, especially during adolescence. Experience sampling method (esm) a (cid:373)ethod of (cid:272)olle(cid:272)ti(cid:374)g data a(cid:271)out adoles(cid:272)e(cid:374)ts" e(cid:373)otio(cid:374)al states, in which individuals are signaled and asked to report on their mood and activity. Flow experience the experience of high levels of both concentration and interest at the same time. Routine activity theory a perspective on adolescence that views unstructured, unsupervised time with peers as a main cause of misbehavior. Positive youth development the goal of programs designed to facilitate healthy psychosocial development and not simply to deter problematic development. New media digital media typically accessed via computers, smart phones, or other internet based devices. Cultivation theory a perspective on media use emphasizes the impact media exposure has on individuals. Users and gratification approach a perspective on media use that emphasizes the active role users play in selecting the media to which they are exposed.