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SFUIAT 210Randa AljohaniSummer

IAT 210 Study Guide - Comprehensive Final Exam Guide - Video Game, List Of Playstation Home Game Spaces, Magic In Fiction

OC112643591 Page
0
Discuss social & cultural issues w/ games. Discuss role of technology in digital games. To use terms & concepts to analyze game you are discussing. Pla
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SFUIAT 210Randa AljohaniSummer

IAT 210 Study Guide - Comprehensive Final Exam Guide - Video Game, Fantasy, Wi-Fi

Jason Wang48 Page
0
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SFUIAT 210Randa AljohaniSpring

IAT 210- Final Exam Guide - Comprehensive Notes for the exam ( 31 pages long!)

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= games have been defined and redefined many times over, and there seems to be no end to the continual process or any agreement about the definitions .
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SFUIAT 210Randa AljohaniSummer

IAT 210 Study Guide - Summer 2018, Comprehensive Midterm Notes - Video Game, List Of Playstation Home Game Spaces, Magic In Fiction

OC112643591 Page
0
Discuss social & cultural issues w/ games. Discuss role of technology in digital games. To use terms & concepts to analyze game you are discussing. Pla
View Document
SFUIAT 210Randa AljohaniSummer

IAT 210 Study Guide - Summer 2018, Comprehensive Midterm Notes - Video Game, Fantasy, Wi-Fi

Jason Wang48 Page
0
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SFUIAT 210Randa AljohaniSpring

IAT 210 Study Guide - Quiz Guide: Video Game Industry, Spelunky, Virtual Places Chat

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SFUIAT 210Michael NixonWinter

IAT 210 Final: final notes

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Cognitive: interpretive participation; psychological connections/interactions had with the (cid:862)(cid:272)o(cid:374)te(cid:374)t(cid:863) Functional
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SFUIAT 210Natalie FunkSummer

IAT 210 Study Guide - Final Guide: Win-Win Game, Emergent Gameplay, List Of Playstation Home Game Spaces

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112
Iat for final terms and vocab and lists. 4 types of interacivity: cogniive interacivity (interpreive paricipaion) Psychological, emoional and intellect
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SFUIAT 210Randa AljohaniSpring

IAT 210 Study Guide - Quiz Guide: Johan Huizinga, Roger Caillois, Role-Playing Game

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Playful activities (including games) can be places along a continuum between paidia= unstructured and. Games can be understood according o their positi
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Frequently-seen exam questions from 2014 - 2018.
SFUMATH 190Malgorzata DubielFall

MATH 190 Study Guide - Quiz Guide: Triangular Prism, Parallelogram

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SFUMATH 190Malgorzata DubielSummer

MATH 190 Quiz: Quiz 3

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SFUMATH 190Malgorzata DubielSummer

MATH 190 Study Guide - Quiz Guide: Repeating Decimal, Integer Factorization

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SFUMATH 190Malgorzata DubielSummer

MATH 190 Study Guide - Quiz Guide: Divisibility Rule, Prime Number

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SFUMATH 190Malgorzata DubielFall

MATH 190 Quiz: Quiz 6

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SFUMATH 190Malgorzata DubielSummer

MATH 190 Study Guide - Quiz Guide: Triangular Prism, Glide Reflection, Horizontal Plane

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SFUMATH 190Malgorzata DubielFall

MATH 190 Lecture Notes - Lecture 4: Veggie Burger, Prime Number, Digit Sum

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SFUMATH 190Malgorzata DubielFall

MATH 190 Study Guide - Midterm Guide: Composite Number, Prime Factor, Key 2

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SFUMATH 190Malgorzata DubielFall

MATH 190 Lecture Notes - Lecture 5: Repeating Decimal, Decimal Mark, Prime Factor

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SFUMATH 190Malgorzata DubielFall

MATH 190 Lecture Notes - Lecture 10: Quadrilateral, Tracing Paper

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SFUIAT 210Randa AljohaniSpring

IAT 210 Lecture Notes - Lecture 2: List Of Playstation Home Game Spaces, Johan Huizinga, Lindsay Grace

OC23650923 Page
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= games have been defined and redefined many times over, and there seems to be no end to the continual process or any agreement about the definitions .
View Document
SFUIAT 210Jacqueline JordanSpring

IAT 210 Lecture Notes - Lecture 2: List Of Playstation Home Game Spaces

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Using the online version of risk that was posted in canvas (http://www. game-remakes. com/play. php?id=476) and discussed in class for your examples, p
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SFUIAT 210Randa AljohaniSpring

IAT 210 Lecture Notes - Lecture 3: Local Area Network, Nolan Bushnell, Ted Dabney

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Bonus mark: machinima - you can crete a short story (one or two minutes) using machinima technique. Machinima is the use of video games to create cinem
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 2: Johan Huizinga, Roger Caillois, Homo Ludens

OC8458948 Page
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M21 culture 1: play, games and rituals. Johann huizinga, homo ludens: they invite one another to play by a certain ceremoniousness of aitude and gestur
View Document
SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 3: David Parlett, Game Design, Random Effects Model

OC8458947 Page
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Games 1: understanding the formal elements of games is the irst step to being able to write criically about game designs. Games: we"ve talked about som
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 1: Adventure Game, Digital History, Serious Game

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Topics: play vs games, game history, digital history, game genres, indie games and business, casual and mobile games, paricipatory gaming (live stream,
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SFUIAT 210Michael NixonSummer

IAT 210 Lecture 8: WEEK 8

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SFUIAT 210Randa AljohaniSpring

IAT 210 Lecture Notes - Lecture 10: Netflix, Spelunky, Playstation Network

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Iat 210 - the business of video games. Top 10 video games of 2015: league of legends (. 6 billion), clash of clans (. 3 billion), crossfire (. 1 billio
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SFUIAT 210Randa AljohaniSpring

IAT 210 Lecture Notes - Lecture 4: Pac-Man, Racing Video Game, Wii Fit

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Operational rules = simply what the players do to play the game e. g. rolling the dice (rules at most basic level, not written) Foundational rules = ma
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SFUIAT 210Randa AljohaniSummer

IAT 210 Lecture Notes - Lecture 8: List Of Playstation Home Game Spaces, Game Controller, Affordance

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Iat 210 - lecture 8 - digital games affordance. If design is good, game is easy to play & easy to learn. This is b/c your body knows how to interact w/
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SFUIAT 210Randa AljohaniSummer

IAT 210 Chapter Notes - Chapter 4: Artificiality

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Rules - logical underbelly beneath experiential surface of any game. Some structures are unambiguously part of rules. Any complete set of rules of poke
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SFUIAT 210Randa AljohaniSummer

IAT 210 Chapter 2: IAT 210 Chapter 2

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According to huizinga, play & games are at center of what makes us human. Huizinga"s vision of play - offers perfect point of departure for development
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SFUIAT 210Randa AljohaniSummer

IAT 210 Chapter Notes - Chapter 7: Computer And Video Games, Computer Hardware, Memory Management

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Definition of game defined in previous chapters made no distinction b/w digital & non- digital games. Computer & video games are important part of game
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SFUIAT 210Randa AljohaniSummer

IAT 210 Chapter Notes - Chapter 6: User Interface

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Person - user-centered design method which sets up fictitious characters to represent diff user types w/i targeted demographic groups that might use si
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SFUIAT 210Randa AljohaniSummer

IAT 210 Chapter Notes - Chapter 3: Formal System, Resource Management, Greg Costikyan

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0
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SFUIAT 210Randa AljohaniSummer

IAT 210 Chapter Notes - Chapter 1: Luden, Formal System, Closed System

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Codes governing entry into game lack explicit representation. Players and fans and officials of any game or sport develop an acute awareness of the gam
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SFUIAT 210Randa AljohaniSummer

IAT 210 Chapter 8: IAT 210 Chapter 8

OC11264352 Page
0
Rules of digital game - same as programming code that makes up the game. Program code is highly structural, like rules of a game & like rules, code doe
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SFUIAT 210Randa AljohaniSummer

IAT 210 Chapter Notes - Chapter 5: List Of Playstation Home Game Spaces, Social Skills

OC11264355 Page
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Core of what game truly is, interactions & relationships remaining when aesthetics, technology, story are stripped away. No universally agreed upon tax
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Your classmates’ favorite documents.
SFUIAT 210Natalie FunkSummer

IAT 210 Study Guide - Final Guide: Win-Win Game, Emergent Gameplay, List Of Playstation Home Game Spaces

OC84589436 Page
112
Iat for final terms and vocab and lists. 4 types of interacivity: cogniive interacivity (interpreive paricipaion) Psychological, emoional and intellect
View Document
SFUIAT 210Randa AljohaniSpring

IAT 210- Final Exam Guide - Comprehensive Notes for the exam ( 31 pages long!)

OC236509231 Page
0
= games have been defined and redefined many times over, and there seems to be no end to the continual process or any agreement about the definitions .
View Document
SFUIAT 210Randa AljohaniSpring

IAT 210 Study Guide - Quiz Guide: Johan Huizinga, Roger Caillois, Role-Playing Game

OC236509213 Page
0
Playful activities (including games) can be places along a continuum between paidia= unstructured and. Games can be understood according o their positi
View Document
SFUIAT 210Michael NixonWinter

IAT 210 Final: final notes

OC3103707 Page
5
Cognitive: interpretive participation; psychological connections/interactions had with the (cid:862)(cid:272)o(cid:374)te(cid:374)t(cid:863) Functional
View Document
SFUIAT 210Randa AljohaniSpring

IAT 210 Lecture Notes - Lecture 2: List Of Playstation Home Game Spaces, Johan Huizinga, Lindsay Grace

OC23650923 Page
0
= games have been defined and redefined many times over, and there seems to be no end to the continual process or any agreement about the definitions .
View Document
SFUIAT 210Jacqueline JordanSpring

IAT 210 Lecture Notes - Lecture 2: List Of Playstation Home Game Spaces

OC8380945 Page
84
Using the online version of risk that was posted in canvas (http://www. game-remakes. com/play. php?id=476) and discussed in class for your examples, p
View Document
SFUIAT 210Randa AljohaniSpring

IAT 210 Study Guide - Quiz Guide: Video Game Industry, Spelunky, Virtual Places Chat

OC236509213 Page
0
View Document
SFUIAT 210Randa AljohaniSpring

IAT 210 Lecture Notes - Lecture 3: Local Area Network, Nolan Bushnell, Ted Dabney

OC23650923 Page
0
Bonus mark: machinima - you can crete a short story (one or two minutes) using machinima technique. Machinima is the use of video games to create cinem
View Document
SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 2: Johan Huizinga, Roger Caillois, Homo Ludens

OC8458948 Page
47
M21 culture 1: play, games and rituals. Johann huizinga, homo ludens: they invite one another to play by a certain ceremoniousness of aitude and gestur
View Document
SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 3: David Parlett, Game Design, Random Effects Model

OC8458947 Page
36
Games 1: understanding the formal elements of games is the irst step to being able to write criically about game designs. Games: we"ve talked about som
View Document

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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 13: Gamification, Operant Conditioning, Crowdfunding

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In his blog, media studies scholar henry jenkins writes: I"d argue that these films deploy a language borrowed from games precisely to explore experien
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 11: Video Game Culture, Gamification, Serious Game

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Jane mcgonigal is a game designer and theorist who believes that. Intrinsically motivated gameplay can lead to benefits for society. The average young
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 12: Kristin Thompson, Dramatic Structure, David Bordwell

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Iat210 d200 week 12 - narrative i. Bizzocchi"s paper: framework to examine narrative in an interactive medium, character, storyworld, emotion, narrativ
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 9: Doubleclick, Tumblr, Hulu

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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 10: Motivation, Gamasutra, Edward L. Deci

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Applying game design conventions (i. e. competition, leader boards, badges, points, levels) to non-game activities. The intent is to make these mundane
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 8: Smartwatch, Wii, Gamespot

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New mode of play with its own conventions. Often depend on specific hardware, exclusive to manufacturer, hard to port. The n-gage tried to be a phone a
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 7: Shareware, Indiegogo, Southwest Ohio Regional Transit Authority

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Free to download and play to a point. The 2015 annual swrve monetization report reveals, 64% of all revenues from in. App purchases in free-to-play gam
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 6: Nunchaku, Accelerometer, Zynga

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Started off as text-based games, evolved into graphical. Players assume the role of a fantasy character and level up through adventures. Often based on
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture 5: IAT 210 Week 5

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Kriegspiel developed in prussia in early 1800s. Used for training officers in late 1800s. Popularity increased, became more mainstream, especially amon
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture 4: Week 4

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Rules in games limits on freedom actually motivate us. Lusory attitude freely enter game state. Submit to rules when expectation of fun. Schell adopts
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