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All Educational Materials for SAG 235 at Eastern Michigan University (EMU)

EMUSAG 235CardonFall

[SAG 235] - Final Exam Guide - Ultimate 24 pages long Study Guide!

24 Page
29 Nov 2016
Sag 235 lecture 1 history of the gaming industry. Checkers (1956: created by arthur lee samuel, a pioneer in computer game industry. It was the first c
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EMUSpring

ASTR 105 Lecture Notes - Lecture 16: Cosmetology, Pseudoscience, Chankillo

2 Page
25 May 2018
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ASTR 105 Lecture Notes - Lecture 2: Oort Cloud, Kuiper Belt, Aurora

3 Page
25 May 2018
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ASTR 105 Lecture Notes - Lecture 9: Scientific Notation, Sidereal Time, Lunar Phase

6 Page
25 May 2018
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ASTR 105 Lecture Notes - Lecture 4: Formula Atlantic, Electric Light, Binary Star

4 Page
25 May 2018
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ASTR 105 Lecture Notes - Lecture 14: Doppler Effect, Blueshift

2 Page
25 May 2018
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ASTR 105 Lecture Notes - Lecture 8: Celestial Equator, Angular Distance, Angular Diameter

6 Page
25 May 2018
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ASTR 105 Lecture Notes - Lecture 3: Local Group, Solar System, Coordinate System

3 Page
25 May 2018
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EMUSpring

ASTR 105 Lecture Notes - Lecture 5: Geocentric Model, Paradigm Shift

3 Page
25 May 2018
This might make more sense than our current base-10 system because. 12 is divisible by more numbers than 10 is: what was claudius ptolemy"s contributio
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EMUSpring

ASTR 105 Lecture Notes - Lecture 10: Red-Giant Branch, Asymptotic Giant Branch, Density Wave Theory

11 Page
25 May 2018
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ASTR 105 Lecture Notes - Lecture 11: Late Heavy Bombardment, Kuiper Belt, Oort Cloud

6 Page
25 May 2018
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 5: Playstation 3, Microsoft, Wii

2 Page
24 Oct 2016
Sag 235 lecture 5 platforms and player modes. The framework of a game is comprised of specific game aspects, such as: One platform might be an arcade m
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 8: Baby Boomers, Psychographic, Escapism

2 Page
31 Oct 2016
Sag 235 lecture 8 who plays and why. People play games for many different reasons. Some of these reasons are: social interaction, physical seclusion, c
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 3: Skill

2 Page
24 Oct 2016
Sag 235 lecture 3 how to start your game development. You might make just one level like those in supermario, but that might even be a little ambitious
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EMUSAG 235CardonFall

SAG 235 Lecture 9: SAG 235 LECTURE 9

2 Page
31 Oct 2016
Sag 235 lecture 9 story and character development: creating the. Story elements are an important part of the story and character development. There are
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 2: Grim Natwick, Droopy, Helen Kane

3 Page
24 Oct 2016
Sag 235 lecture 2 history of animation. Phenakistiscope: created in 1832 by joseph plateau, phenakistiscope is greek. To deceive or to cheat. : was the
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 10: Concept Art

3 Page
31 Oct 2016
Sag 235 lecture 10 story and character development: creating the. Game story devices help to improve the player experience and tell a story. Game chara
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 4: Stop Motion, The Boxtrolls, Clay Animation

2 Page
24 Oct 2016
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 7: Multiplayer Video Game, Vehicle Simulation Game

2 Page
31 Oct 2016
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 6: Match Moving, Motion Capture, Computer Animation

2 Page
31 Oct 2016
Sag 235 lecture 6 history of animation con"t. Computer animation is considered to be closer to other animation techniques than traditional hand-drawn a
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 1: Galaxy Game, Nolan Bushnell, Fairchild Channel F

2 Page
24 Oct 2016
Sag 235 lecture 1 history of the gaming industry. Checkers (1956: created by arthur lee samuel, a pioneer in computer game industry. It was the first c
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EMUSAG 235CardonFall

[SAG 235] - Final Exam Guide - Ultimate 24 pages long Study Guide!

24 Page
29 Nov 2016
Sag 235 lecture 1 history of the gaming industry. Checkers (1956: created by arthur lee samuel, a pioneer in computer game industry. It was the first c
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 5: Playstation 3, Microsoft, Wii

2 Page
24 Oct 2016
Sag 235 lecture 5 platforms and player modes. The framework of a game is comprised of specific game aspects, such as: One platform might be an arcade m
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 8: Baby Boomers, Psychographic, Escapism

2 Page
31 Oct 2016
Sag 235 lecture 8 who plays and why. People play games for many different reasons. Some of these reasons are: social interaction, physical seclusion, c
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 3: Skill

2 Page
24 Oct 2016
Sag 235 lecture 3 how to start your game development. You might make just one level like those in supermario, but that might even be a little ambitious
View Document
EMUSAG 235CardonFall

SAG 235 Lecture 9: SAG 235 LECTURE 9

2 Page
31 Oct 2016
Sag 235 lecture 9 story and character development: creating the. Story elements are an important part of the story and character development. There are
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 2: Grim Natwick, Droopy, Helen Kane

3 Page
24 Oct 2016
Sag 235 lecture 2 history of animation. Phenakistiscope: created in 1832 by joseph plateau, phenakistiscope is greek. To deceive or to cheat. : was the
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 10: Concept Art

3 Page
31 Oct 2016
Sag 235 lecture 10 story and character development: creating the. Game story devices help to improve the player experience and tell a story. Game chara
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 4: Stop Motion, The Boxtrolls, Clay Animation

2 Page
24 Oct 2016
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 7: Multiplayer Video Game, Vehicle Simulation Game

2 Page
31 Oct 2016
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 6: Match Moving, Motion Capture, Computer Animation

2 Page
31 Oct 2016
Sag 235 lecture 6 history of animation con"t. Computer animation is considered to be closer to other animation techniques than traditional hand-drawn a
View Document

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EMUSAG 235CardonFall

[SAG 235] - Final Exam Guide - Ultimate 24 pages long Study Guide!

24 Page
29 Nov 2016
Sag 235 lecture 1 history of the gaming industry. Checkers (1956: created by arthur lee samuel, a pioneer in computer game industry. It was the first c
View Document
EMUSAG 235CardonFall

SAG 235 Lecture 9: SAG 235 LECTURE 9

2 Page
31 Oct 2016
Sag 235 lecture 9 story and character development: creating the. Story elements are an important part of the story and character development. There are
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 6: Match Moving, Motion Capture, Computer Animation

2 Page
31 Oct 2016
Sag 235 lecture 6 history of animation con"t. Computer animation is considered to be closer to other animation techniques than traditional hand-drawn a
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 10: Concept Art

3 Page
31 Oct 2016
Sag 235 lecture 10 story and character development: creating the. Game story devices help to improve the player experience and tell a story. Game chara
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 8: Baby Boomers, Psychographic, Escapism

2 Page
31 Oct 2016
Sag 235 lecture 8 who plays and why. People play games for many different reasons. Some of these reasons are: social interaction, physical seclusion, c
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 7: Multiplayer Video Game, Vehicle Simulation Game

2 Page
31 Oct 2016
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 2: Grim Natwick, Droopy, Helen Kane

3 Page
24 Oct 2016
Sag 235 lecture 2 history of animation. Phenakistiscope: created in 1832 by joseph plateau, phenakistiscope is greek. To deceive or to cheat. : was the
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 3: Skill

2 Page
24 Oct 2016
Sag 235 lecture 3 how to start your game development. You might make just one level like those in supermario, but that might even be a little ambitious
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 4: Stop Motion, The Boxtrolls, Clay Animation

2 Page
24 Oct 2016
View Document
EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 1: Galaxy Game, Nolan Bushnell, Fairchild Channel F

2 Page
24 Oct 2016
Sag 235 lecture 1 history of the gaming industry. Checkers (1956: created by arthur lee samuel, a pioneer in computer game industry. It was the first c
View Document

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