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UMDCMSC 425MountSummer

CMSC 425 Lecture 16: MidTermSheet

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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 3: Integrated Development Environment, Street Light, Racing Video Game

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Reading: for further information about unity, see the online documentation, which can be found at http://docs. unity3d. com/manual/. The material on un
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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 7: Euclidean Geometry, Unit Vector, Dot Product

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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 5: Geometric Programming, Linear Algebra, Object-Oriented Programming

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More geometric programming: in this lecture we continue the discussion of basic geometric programming from the previous lecture. We will discuss coordi
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UMDCMSC 425MountSummer

CMSC 425 Lecture 10: 425FullLectures

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Reading: further information can be found in the rst chapter of introduction to game develop- ment (2nd edition), ed. A brief history: today"s computer
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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 4: Projective Geometry, Coordinate Vector, Vanishing Point

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Geometry for game programming and graphics: for the next few lectures, we will discuss some of the basic elements of geometry. There are many areas of
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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 2: Unreal Engine, Graphics Device Interface, Java Class Library

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Reading: the rst half of the lecture is taken from chapt 1 of gregory, game engine architecture. The second half comes from standard computer graphics
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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 3: Constructive Solid Geometry, Directed Acyclic Graph, Solid Geometry

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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 16: Rose Tree, Shoulder Joint, Skeleton Tree

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Reading: chapt 11 of gregory, game engine architecture. The material on kinematics is a sim- pli cation of similar concepts developed in the eld of rob
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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 3: Linear Interpolation, Inverse Kinematics, Shoulder Joint

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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 12: Clickteam, Database Administrator, Space Invaders

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About you: name: dennis reyes, major: computer science, year: senior. My basic career objectives is becoming a software developer, where i would work w
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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 1: Collider

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Problem 1. (a) colliders come in two different types, colliders and triggers. Think of colliders as solid physical objects that should not overlap, whe
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UMDCMSC 425MountSummer

CMSC 425 Lecture 10: 425FullLectures

OC2406883111 Page
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Reading: further information can be found in the rst chapter of introduction to game develop- ment (2nd edition), ed. A brief history: today"s computer
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 9: Perlin Noise, Ken Perlin, Pseudorandom Number Generator

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Reading: the material on perlin noise based in part by the notes perlin noise, by hugo elias. (the link to his materials seems to have been lost. ) Thi
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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 73: Fractal Dimension, Mandelbrot Set, Julia Set

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Reading: the material on fractals comes from classic computer-graphics books. L-systems comes from chapter 1 of the algorithmic beauty of plants, by p.
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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 8: Minimum Bounding Box, Collision Detection, Hyperplane

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Reading: this material has been collected from a number of di erence sources. A good reference on geometric data structures is foundations of multidime
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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 7: Euclidean Geometry, Unit Vector, Dot Product

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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 3: Constructive Solid Geometry, Directed Acyclic Graph, Solid Geometry

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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 3: Linear Interpolation, Inverse Kinematics, Shoulder Joint

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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 15: Perlin Noise, Tangent Space, Stochastic Process

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Reading: the material on perlin noise based in part by the notes perlin noise, by hugo elias. (the link to his materials seems to have been lost. ) Per
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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 12: Clickteam, Database Administrator, Space Invaders

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0
About you: name: dennis reyes, major: computer science, year: senior. My basic career objectives is becoming a software developer, where i would work w
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 1: Collider

OC24068832 Page
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Problem 1. (a) colliders come in two different types, colliders and triggers. Think of colliders as solid physical objects that should not overlap, whe
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture 10: 425FullLectures

OC2406883111 Page
0
Reading: further information can be found in the rst chapter of introduction to game develop- ment (2nd edition), ed. A brief history: today"s computer
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 9: Perlin Noise, Ken Perlin, Pseudorandom Number Generator

OC24068836 Page
0
Reading: the material on perlin noise based in part by the notes perlin noise, by hugo elias. (the link to his materials seems to have been lost. ) Thi
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 73: Fractal Dimension, Mandelbrot Set, Julia Set

OC24068839 Page
0
Reading: the material on fractals comes from classic computer-graphics books. L-systems comes from chapter 1 of the algorithmic beauty of plants, by p.
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 8: Minimum Bounding Box, Collision Detection, Hyperplane

OC240688311 Page
0
Reading: this material has been collected from a number of di erence sources. A good reference on geometric data structures is foundations of multidime
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 7: Euclidean Geometry, Unit Vector, Dot Product

OC24068836 Page
0
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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 3: Constructive Solid Geometry, Directed Acyclic Graph, Solid Geometry

OC24068836 Page
0
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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 3: Linear Interpolation, Inverse Kinematics, Shoulder Joint

OC24068839 Page
0
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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 15: Perlin Noise, Tangent Space, Stochastic Process

OC24068836 Page
0
Reading: the material on perlin noise based in part by the notes perlin noise, by hugo elias. (the link to his materials seems to have been lost. ) Per
View Document

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UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 9: Perlin Noise, Ken Perlin, Pseudorandom Number Generator

OC24068836 Page
0
Reading: the material on perlin noise based in part by the notes perlin noise, by hugo elias. (the link to his materials seems to have been lost. ) Thi
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 73: Fractal Dimension, Mandelbrot Set, Julia Set

OC24068839 Page
0
Reading: the material on fractals comes from classic computer-graphics books. L-systems comes from chapter 1 of the algorithmic beauty of plants, by p.
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 15: Perlin Noise, Tangent Space, Stochastic Process

OC24068836 Page
0
Reading: the material on perlin noise based in part by the notes perlin noise, by hugo elias. (the link to his materials seems to have been lost. ) Per
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 3: Constructive Solid Geometry, Directed Acyclic Graph, Solid Geometry

OC24068836 Page
0
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 8: Minimum Bounding Box, Collision Detection, Hyperplane

OC240688311 Page
0
Reading: this material has been collected from a number of di erence sources. A good reference on geometric data structures is foundations of multidime
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 16: Rose Tree, Shoulder Joint, Skeleton Tree

OC24068839 Page
0
Reading: chapt 11 of gregory, game engine architecture. The material on kinematics is a sim- pli cation of similar concepts developed in the eld of rob
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 3: Integrated Development Environment, Street Light, Racing Video Game

OC240688313 Page
0
Reading: for further information about unity, see the online documentation, which can be found at http://docs. unity3d. com/manual/. The material on un
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 3: Linear Interpolation, Inverse Kinematics, Shoulder Joint

OC24068839 Page
0
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 4: Projective Geometry, Coordinate Vector, Vanishing Point

OC24068836 Page
0
Geometry for game programming and graphics: for the next few lectures, we will discuss some of the basic elements of geometry. There are many areas of
View Document
UMDCMSC 425MountSummer

CMSC 425 Lecture Notes - Lecture 7: Euclidean Geometry, Unit Vector, Dot Product

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