INB280 Lecture Notes - Super Mario 64, Game Design
Document Summary
Lecture 1 week 1 (topic: games, play, pitch) The tools used, such as kodu, which is used for the final assessment for inb280, does not assume any technical knowledge, such as programming skills. The unit will introduce students to many ideas, concepts and standards that are upheld in further units in the course. Game design theory, design documents and play-testing are focuses of the unit. A game is conceptualized, a design document is created and then a prototype for the game concept, or a mechanic of that game concept is created in kodu. The game concept needs to fit the constraints of kodu. Kodu is not a terribly advanced game design tool, so this needs to be considered when conceptualizing the game. Examples of these constraints can be found online in videos, by experimenting with the tool itself, in the assignment sheets (primarily the first assignment"s) and throughout the unit"s lecture notes.