INB181 - Introduction to Games Production (Lecture 1, Week 1)

1 Page
Unlock Document

Dr.Rune Rasmussen

INB181 – Introduction to Games Production Lecture 1 – Week 1  This unit aims to teach students of the people involved in the game development process as well as the technology involved. Additionally, business and budgeting processes for starting a game project will be covered.  Video-game developers are constantly pushing the envelope for what current technology can achieve, more so than other forms of media. This is very evident in video-games such as Crysis.  Game development proves to be more difficult than other types of development, due to the collaboration of both creative and technical people. This is described as a “Wicked Problem”. Furthermore, there aren’t straight- forward rules and guidelines to creating a video-game, which creates more of a problem.  Another “Wicked Problem” is that while game developers are trying to create fun for the player, the notion of “fun” is something that develops, moves and changes all the time. For example, the recent over-saturation of First Person Shooters has caused many gamers to grow tired of a genre that was once deemed “fun”.  There are all kinds of hardware and software requirements when creating a video-game, such as gaming consoles (including developer consoles) and software kits (for programming, 3D modelling, etc.). The basic video-game developmen
More Less

Related notes for INB280

Log In


Join OneClass

Access over 10 million pages of study
documents for 1.3 million courses.

Sign up

Join to view


By registering, I agree to the Terms and Privacy Policies
Already have an account?
Just a few more details

So we can recommend you notes for your school.

Reset Password

Please enter below the email address you registered with and we will send you a link to reset your password.

Add your courses

Get notes from the top students in your class.