INB280 Lecture Notes - Lecture 2: Formal System, Systems Theory, Positive Feedback
Document Summary
Lecture 2 week 2 (topic: dynamic systems and design process) The following notes are for the first lecture, as this information was not reached in the first lecture in week 1. Remember that the primary goal of game design and game creation is to entertain and possibly supersede the player"s expectations. The remainder of the notes here are from the second lecture"s slides. The magic circle is the name given to the temporary world that is created within the ordinary world when all forms of play occur. There are rules that are bound inside that temporary world. You can only be inside the boundary, and thus obeying the rules of the world, or outside the boundary of the magic circle. Example: in a boxing ring, you may punch your opponent. However, stepping out of the ring means you may not. The rules of the temporary world provide structure and delimit what the participant can and cannot do.