MKTG1050 Lecture Notes - Lecture 6: Classical Conditioning, Fanta, Complex Differential Form

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Learning and memory: not the objective reality but market perceptions matter most, use the power of perception to create customer-perceived competitive advantages. Create an environment of positive expectations and associations (but need to be deliverable) Learning refers to any change in the content or organisation of long-term memory. Involvement: unobservable state of motivation, arousal, or interest that is evoked by a particular stimulation, hi vs. low, high involvement learning: Consumer is motivated to learn or process the material. Consumer has little or no motivation to learn or process the material. Learning under high-involvement conditions consumer has a high motivation to learn material. Most consumer learning is in a low-involvement context (e. g. non-relevant tv ad interruption) Literally "involving" consumers in the advertising can increase involvement. Creating apps and using social media can increase involvement. Example: fanta flavour lab allowed consumers to create their own tastes and share. Cognitive learning iconic rote learning vicarious learning/modelling reasoning.

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