MSTU1001 Lecture Notes - Lecture 3: Sound Digital, Soundscape, Infrasound
Week 3 MSTU Lecture:
Layers of Sound
Sound is half the picture:
• Direct attention
• Cue expectations and interpretations
• Amplify or undermine realism
• Establish space, time, atmosphere and character
Functions of Screen Sound:
• Synchronised sound was introduced 1926
• Foley – adding recorded sound effects in post-production
• Sigi I the ‘ai
Sources of Sound:
• 28 Days Later
• On-screen (visible) – off-screen (implied)
• Diegetic sound from inside the story world
• Non-diegetic sound does not come from a physical source – haates at hea it
Noise and Sound Effects:
• Coes a sese of eig thee
• Every area has a different sound – spae olouig – timbre
• Tie souds toal ualit – could, feel, texture
Dialogue:
• Reinforced actions and tensions
• Advances the plot
Ambiance – The Room:
• Buzz track – spae he its silet
• Exceptional quality – layering of space and depth and realism
Selective Diegetic Drop-Out:
• One element of the soundtrack fades out, directing attention away from the other
elements
• Low-frequency effects
• Quiet noise where brought up – would not normally be able to be heard
TV Sound:
• TV is dialogue driven
• Usually comprised of simple diegetic noise that doest distat fo dialogue
find more resources at oneclass.com
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Document Summary
Sound is half the picture: direct attention, cue expectations and interpretations, amplify or undermine realism, establish space, time, atmosphere and character. Functions of screen sound: synchronised sound was introduced 1926, foley adding recorded sound effects in post-production, si(cid:374)gi(cid:374)(cid:859) i(cid:374) the ai(cid:374) Sources of sound: 28 days later, on-screen (visible) off-screen (implied, diegetic sound from inside the story world, non-diegetic sound does not come from a physical source (cid:272)ha(cid:396)a(cid:272)te(cid:396)s (cid:272)a(cid:374)(cid:859)t hea(cid:396) it. Noise and sound effects: co(cid:374)(cid:448)e(cid:455)s a se(cid:374)se of (cid:858)(cid:271)ei(cid:374)g the(cid:396)e(cid:859, every area has a different sound (cid:858)spa(cid:272)e (cid:272)olou(cid:396)i(cid:374)g(cid:859) timbre, ti(cid:373)(cid:271)(cid:396)e sou(cid:374)d(cid:859)s to(cid:374)al (cid:395)ualit(cid:455) could, feel, texture. Dialogue: reinforced actions and tensions, advances the plot. Ambiance the room: buzz track spa(cid:272)e (cid:449)he(cid:374) it(cid:859)s sile(cid:374)t, exceptional quality layering of space and depth and realism. Selective diegetic drop-out: one element of the soundtrack fades out, directing attention away from the other elements, low-frequency effects, quiet noise where brought up would not normally be able to be heard.