MSTU1001 Lecture Notes - Lecture 3: Sound Digital, Soundscape, Infrasound

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10 May 2018
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Week 3 MSTU Lecture:
Layers of Sound
Sound is half the picture:
Direct attention
Cue expectations and interpretations
Amplify or undermine realism
Establish space, time, atmosphere and character
Functions of Screen Sound:
Synchronised sound was introduced 1926
Foley adding recorded sound effects in post-production
Sigi I the ‘ai
Sources of Sound:
28 Days Later
On-screen (visible) off-screen (implied)
Diegetic sound from inside the story world
Non-diegetic sound does not come from a physical source haates at hea it
Noise and Sound Effects:
Coes a sese of eig thee
Every area has a different sound spae olouig – timbre
Tie souds toal ualit – could, feel, texture
Dialogue:
Reinforced actions and tensions
Advances the plot
Ambiance The Room:
Buzz track spae he its silet
Exceptional quality layering of space and depth and realism
Selective Diegetic Drop-Out:
One element of the soundtrack fades out, directing attention away from the other
elements
Low-frequency effects
Quiet noise where brought up would not normally be able to be heard
TV Sound:
TV is dialogue driven
Usually comprised of simple diegetic noise that doest distat fo dialogue
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Document Summary

Sound is half the picture: direct attention, cue expectations and interpretations, amplify or undermine realism, establish space, time, atmosphere and character. Functions of screen sound: synchronised sound was introduced 1926, foley adding recorded sound effects in post-production, si(cid:374)gi(cid:374)(cid:859) i(cid:374) the ai(cid:374) Sources of sound: 28 days later, on-screen (visible) off-screen (implied, diegetic sound from inside the story world, non-diegetic sound does not come from a physical source (cid:272)ha(cid:396)a(cid:272)te(cid:396)s (cid:272)a(cid:374)(cid:859)t hea(cid:396) it. Noise and sound effects: co(cid:374)(cid:448)e(cid:455)s a se(cid:374)se of (cid:858)(cid:271)ei(cid:374)g the(cid:396)e(cid:859, every area has a different sound (cid:858)spa(cid:272)e (cid:272)olou(cid:396)i(cid:374)g(cid:859) timbre, ti(cid:373)(cid:271)(cid:396)e sou(cid:374)d(cid:859)s to(cid:374)al (cid:395)ualit(cid:455) could, feel, texture. Dialogue: reinforced actions and tensions, advances the plot. Ambiance the room: buzz track spa(cid:272)e (cid:449)he(cid:374) it(cid:859)s sile(cid:374)t, exceptional quality layering of space and depth and realism. Selective diegetic drop-out: one element of the soundtrack fades out, directing attention away from the other elements, low-frequency effects, quiet noise where brought up would not normally be able to be heard.

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