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Aggression Social.docx

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Carleton University
PSYC 2100

2/4/2013 6:41:00 AM Electric Shock - modified Milgram paradigm; some type of learning task - participant delivers shock > the more shock you give the more aggressive you are to that person - as researcher need to be creative; need to be operational blasts of white noise in a game; each time a player gets a wrong answer; the other delivers blast of noise - each time the looser gets a blast; We can also observe people; and existing coding schemes; code facial expressions and linked to specific emotions - so since we can not; let people hit each other; see how they handle objects see how children play with toys or get participants (adults) see how they behave with telephone or computer Hot sauce paradigm: - rather than assessing hitting slapping, etc. measure how much hot sauce deliver to someone who does not like Cover story; need to use deception - asked to prepare taste samples for strangers Particpants “accidently” see the taste preference; - a) the target strongly dislikes hot and spicy foods b) the target will have to consumer all of the sample that they packed c) the sauce is very hot (they sampled it) Dependent Measure; - amount of hot sauce in cups What causes aggression? - need to understand why - not a single factor to determine pain discomfort; heat, humidity, air pollution; offensive odors; increase aggression Griffit and Veitch; - examined the effects of heat on aggression; temperature of room manipulated normal vs. aggression Part i. - all participant: completed test about attitude and moon Part 2: - asked about their opionion; how would they work with this person Results; - hot room; felt more aggressive; rated the stranger less favourable than the students in the normal temperature room. Frustration; - if prevented from attaining goal; you will be feel frustrate - > aggressive Barker, Dembo, Lewin: - observed children in toy room first time with toys; unrestricted access to toys second time; lowered partition, blocked the good toys; try to get them frustrater - within subjects; 2 conditions 1) play with toys right away 2) wait to play with toys Results; when the children waited; kicked the partition, acted more aggressively Factors that increase frustration; - closer to goal; the greater the expectation of pleasure etc. more aggressive; get more angry when I save an essay and ut does not work Harris (1974) - waiting in line - some boozo buds person in fron you confederare cur in line - cut in the frontor stayed for 2 minutes coded response in 4 ways; - polite, no response, somewhat gressie, rone and words results; closer the person was to the goal (fron of the line ) Kulik and brown: - guy asking for money 2 conditinos; high expectation; expect a high rate of contribution (would be given the 60- 65% success rate calling list) low expectation; do not expect much success (they would be calling from the 10-15% success rate) for everyone; no one donated money; no success situation. People will be frustrated - Two confederates are actually being called; blind hypothesis DV: - anger and blame in cover letter (when your mad, you write mad) - force in which they hung up the phone (assessed with a force- how hard they
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