LLCU 212 Lecture Notes - Lecture 19: Madden Nfl 12, Just Dance 3, Interdisciplinarity
Document Summary
Incorporates a lot of multimedia and digital technologies. Everquest: 77th largest world economy in 2002. Average game player is 30 years old. 47% of players are women, more than boys 6-17. Games are the epitome of interactive multimedia. Companies most need people who have creativity in order to help creatively design games. Gaming is a form of communication that leverages our humanity"s specialization in creativity and analysis. Premise of accumulating points and achieving certain levels. Strategizing (cid:498)a free activity in which one proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner(cid:499) (cid:523)(uizenga(cid:524) Important of rules: set of rules that determines how a game is played. Creativity (strategizing), not mechanical or following a script, but creating your own trajectory in the gaming space. Video games rise with the rise of computers. Platforms = technical term, combination of hardware and software that is making games possible.