VISM-2002 Lecture Notes - Olia Lialina, New Media Art, Samuel Morse

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Document Summary

Technological immersion and computer generated imager: an imaginary space generated by communi;cation technologies. History of new media art class 3. Where old media offered passive consumption, new media provides. This is associated with two modes of virtuality. This has challenged the reality of the virtual. Deleuze: the virtual is not the opposite of the real ubt instead a type of reality! People negotiate differently versions of reality simultaneously and fluidly. New media technologies providing us with new experiences of reality. Not all simulations are imitations but , according to baudrillard, within the post modern era, simulation has superseded representation. As reality fades, the materiality of the world becomes usnstable. It"s not just a copy, but has meaning in and of itself. We live in a world of copies, copies, copies. Gta behavior in the real world is a result of representation of reality in the game world.

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