CPS 511 Lecture Notes - Lecture 2: Texture Mapping, Bump Mapping, Collision Detection
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In this program, you will create a game consisting of an interactive simulation of a tank in the urban environment you constructed in assignment 1 and assignment 2. This programming assignment will increase your knowledge of shape modeling, transformations, lighting, shading, and texture mapping. You may do this option alone or in groups of two (note: for option b, no groups allowed). Do not attempt to find source code on the web for this assignment. It will not help you and you risk extremely serious consequences. This project is worth 20 percent of your mark. If there is some part of the assignment you do not understand, please see me (or email me) as soon as possible and i will clarify the issue. Your program should have several street meshes that are textured mapped. The street meshes should form a simple grid so that your tank can be moved around the city.