3D Animation ANI101 Lecture Notes - Lecture 10: Support Vector Machine, Discrete Optimization, Octree

105 views8 pages

Document Summary

Animating an articulated 3d character currently requires manual rigging to specify its internal skeletal structure and to de ne how the input motion deforms its surface. We present a method for ani- mating characters automatically. Given a static character mesh and a generic skeleton, our method adapts the skeleton to the character and attaches it to the surface, allowing skeletal motion data to an- imate the character. Because a single skeleton can be used with a wide range of characters, our method, in conjunction with a library of motions for a few skeletons, enables a user-friendly animation system for novices and children. Our prototype implementation, called pinocchio, typically takes under a minute to rig a character on a modern midrange pc. Modeling in 3d is becoming much easier than before. User-friendly systems such as teddy [igarashi et al. 1999] and cosmic blobs (http://www. cosmicblobs. com/) have made the creation of 3d characters accessible to novices and children.

Get access

Grade+20% off
$8 USD/m$10 USD/m
Billed $96 USD annually
Grade+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
40 Verified Answers
Class+
$8 USD/m
Billed $96 USD annually
Class+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
30 Verified Answers

Related Documents