Crim 101 - lecture 2 - the media: shaping our understanding of crime. Includes real world crime reporting & fictional stories about crime. 1940s - canadian government made it illegal to make, print, publish, distribute, or sell a crime comic . During time of creation of law, believed that comics would increase psychopathy among young people (pg27) Average child spends over 5 hours/day watching tv, movies, playing video games. Of what is watched involves violence. By age 18, average child will have seen 200,000 violent acts & 16,000 murders. Social scientists began studying relation between crime & media in 1960-1970. Early studies of media - suggested children watching lots of violent tv more likely to engage in violence in real life. Social scientists have rejected approach, others interested. Claimed violent video games = related behavioral problems & certain youth predisposed to violence may copy ideas seen in media. Correlation between playing violent video games & violence.