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Class Notes for Jack Stockholm

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SFUIAT 167Jack StockholmWinter

IAT167-Week 1 Lecture.docx

OC359332 Page
24 Mar 2012
22
Activity engaged in for enjoyment and recreation, esp. by children. (google definition) Huizinga (1938) a free activity outside ordinary life, not seri
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SFUIAT 167Jack StockholmWinter

IAT167-Week 12 Lecture 1 and 2.docx

OC359332 Page
25 Mar 2012
29
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SFUIAT 167Jack StockholmWinter

IAT167-Week 10 Lecture 1 and 2.docx

OC359334 Page
25 Mar 2012
24
15 spawn rate (frame wait time between enemies) Pro: don"t have to compile to design levels. Con: accessible to end-user (should be compiled in the end
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SFUIAT 167Jack StockholmWinter

IAT167-Week 4 Lecture 1 and 2.docx

OC359332 Page
25 Mar 2012
28
An event is a notification that occurs in response to an action, such as a change in state, or as a result of the user clicking the mouse or pressing a
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SFUIAT 167Jack StockholmWinter

IAT167-Week 5 Lecture 2.docx

OC359332 Page
25 Mar 2012
31
The ability of an object to be a container for properties (data) and methods. The ability of an object to hide and restrict access to internal properti
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SFUIAT 167Jack StockholmWinter

IAT167-Week2 Lecture 1.docx

OC359334 Page
24 Mar 2012
29
Run the program and see the failing result. A model abstracts the essence of the underlying problem from its complicated real world details. Modeling i
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SFUIAT 167Jack StockholmWinter

IAT167-Week 6 Lecture 1 and 2.docx

OC359332 Page
25 Mar 2012
23
Game time and flow state in game user experience. Play time-the time the player takes to play. The experience of time is tied not only to the play time
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SFUIAT 167Jack StockholmWinter

IAT167-Week 3 Lecture 1 and 2.docx

OC359332 Page
25 Mar 2012
30
A generic set of functionality including data types, architecture, templates and processing methodology. Reusable code base which handles lower level f
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SFUIAT 167Jack StockholmWinter

IAT167-Week 2 Lecture 2.docx

OC359332 Page
24 Mar 2012
31
Setting a placeholder value before the variable is used. Literals are values that appear in your code. Compiler directive to not allow values to be cha
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SFUIAT 167Jack StockholmWinter

IAT167-Week 5 Lecture 1.docx

OC359333 Page
25 Mar 2012
21
A formal statement of the design assists in seeing the relationships between all game elements and gameplay. Sales tool with more detail than the high
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SFUIAT 167Jack StockholmWinter

IAT167-Week 8 and 9 Lectures.docx

OC359332 Page
25 Mar 2012
30
Events are objects that are raised by the dispatcher, caught by the listener, and passed to the. Custom events can be used to pass variables from the s
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