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Class Notes for IAT 167 at Simon Fraser University (SFU)

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SFUIAT 167Jack StockholmWinter

IAT167-Week 1 Lecture.docx

OC359332 Page
24 Mar 2012
22
Activity engaged in for enjoyment and recreation, esp. by children. (google definition) Huizinga (1938) a free activity outside ordinary life, not seri
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SFUIAT 167Jack StockholmWinter

IAT167-Week 12 Lecture 1 and 2.docx

OC359332 Page
25 Mar 2012
29
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SFUIAT 167Jack StockholmWinter

IAT167-Week 4 Lecture 1 and 2.docx

OC359332 Page
25 Mar 2012
28
An event is a notification that occurs in response to an action, such as a change in state, or as a result of the user clicking the mouse or pressing a
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SFUIAT 167Jack StockholmWinter

IAT167-Week 10 Lecture 1 and 2.docx

OC359334 Page
25 Mar 2012
24
15 spawn rate (frame wait time between enemies) Pro: don"t have to compile to design levels. Con: accessible to end-user (should be compiled in the end
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SFUIAT 167Eric Yingchen YangFall

IAT 167 Lecture Notes - Lecture 13: Graphical User Interface, User Interface, Sliders

OC25155975 Page
14 Sep 2018
0
User interface that allows user to interact with programs with graphical icons and visual indicators (widgets) Program waits for events to occur and re
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SFUIAT 167Eric Yingchen YangFall

IAT 167 Lecture Notes - Lecture 1: Ellipse, Radian

OC25155971 Page
13 Sep 2018
0
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SFUIAT 167Jack StockholmWinter

IAT167-Week 5 Lecture 2.docx

OC359332 Page
25 Mar 2012
31
The ability of an object to be a container for properties (data) and methods. The ability of an object to hide and restrict access to internal properti
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SFUIAT 167Jack StockholmWinter

IAT167-Week2 Lecture 1.docx

OC359334 Page
24 Mar 2012
29
Run the program and see the failing result. A model abstracts the essence of the underlying problem from its complicated real world details. Modeling i
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SFUIAT 167Jack StockholmWinter

IAT167-Week 6 Lecture 1 and 2.docx

OC359332 Page
25 Mar 2012
23
Game time and flow state in game user experience. Play time-the time the player takes to play. The experience of time is tied not only to the play time
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SFUIAT 167Jack StockholmWinter

IAT167-Week 3 Lecture 1 and 2.docx

OC359332 Page
25 Mar 2012
30
A generic set of functionality including data types, architecture, templates and processing methodology. Reusable code base which handles lower level f
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SFUIAT 167Jack StockholmWinter

IAT167-Week 2 Lecture 2.docx

OC359332 Page
24 Mar 2012
31
Setting a placeholder value before the variable is used. Literals are values that appear in your code. Compiler directive to not allow values to be cha
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SFUIAT 167Jack StockholmWinter

IAT167-Week 5 Lecture 1.docx

OC359333 Page
25 Mar 2012
21
A formal statement of the design assists in seeing the relationships between all game elements and gameplay. Sales tool with more detail than the high
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