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IAT167-Week2 Lecture 1.docx

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Simon Fraser University
Interactive Arts & Tech
IAT 167
Jack Stockholm

Week 2 Lecture 1 Gameplay and Interaction Design All possible actors player mobs objects Tokens Game world or environment Current State of the Game location of tokens status of tokens challenge States Currently available actions player mobsWhere do we start Software Development Process Traditional Development requirements analysis specification software architecture implementation testing documentation trainingSupport maintenanceAgile Extreme Programming XP Requirements User Stories Identify Important Features TestDriven Development TDD define a narrow test condition run the program and see the failing result write code to solve the test condition see test pass refactor code iterateModeling A model abstracts the essence of the underlying problem from its complicated real world details Modeling is used for communication documentation and design Models consist of objectsactors that interact by sending each other messages Objects have things they know attributes and things they can do behaviors or operations The values of an objects attributes determine its state
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