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IAT 167 (12)
Lecture 5

IAT167-Week 5 Lecture 1.docx

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Department
Interactive Arts & Tech
Course
IAT 167
Professor
Jack Stockholm
Semester
Winter

Description
Week 5 Lecture 1 Game Design Document Communicates vision in sufficient detail to implement Informs team members of the big picture A formal statement of the design assists in seeing the relationships between all game elements and gameplayTypes of Design Documents High concept document tool to sell your game concept two to four pages Game treatment document sales tool with more detail than the high concept document summary of the basic game design Character design document design one character in the game includes moveset includes concept art in different poses includes the characters backstory World design document general overview of the game world art types and locations for sounds in
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