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IAT 167 (12)
Lecture 6

IAT167-Week 6 Lecture 1 and 2.docx

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Interactive Arts & Tech
IAT 167
Jack Stockholm

Week 6 Lecture 1 and 2 Game Time and Flow State in Game User Experience Duality of Game Time Play Timethe time the player takes to play Objective Time Event Timetime Taken in the Game WorldPlayer Experience of Time The experience of time is tied not only to the play timeevent time relation and to the challenges provided by the game but also to the relation between game difficulty and player abilityGame Challenge If a Game is a series of Interesting Choices There must be no obviously best option Nor may all options be equally good Player needs to be able to make some qualified choice Dead Timeunchallenging activities for the sake of a higher goalFactors in Flow State An ability to concentrate and focus
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