IAT 167 Lecture 6: IAT167-Week 6 Lecture 1 and 2.docx

76 views2 pages

Document Summary

Game time and flow state in game user experience. Play time-the time the player takes to play. The experience of time is tied not only to the play time/event time relation and to the challenges provided by the game, but also to the relation between game difficulty and player ability. If a game is a series of interesting choices. Player needs to be able to make some qualified choice. Dead time unchallenging activities for the sake of a higher goal. A perceived sense of control over actions, and a lack of a sense of worry about losing control. The merging of action and awareness i. e. , a state of deep and effortless involvement. A loss of self-consciousness or preoccupation with self. A transformative dialog between the user and the system. Can be characterized as a point at which participants feel that they are able to change and appreciate changes in the form.

Get access

Grade+20% off
$8 USD/m$10 USD/m
Billed $96 USD annually
Grade+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
40 Verified Answers
Class+
$8 USD/m
Billed $96 USD annually
Class+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
30 Verified Answers

Related Documents

Related Questions