IAT 201 Lecture Notes - Lecture 3: Design Thinking

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Learning design craft: goal: design knowledge + capabilities <== develop w/ experience, process: apprenticeships w/ experience designer. Knowledge of materials + media: originally developed for static media, now applied to interactive system, extended to business in design thinking meme. Evidence for design + design critique: science: Natural science: users can"t use it because . Social science: the product will fail because : arts : Users won"t adopt it because : technology. Design thinking pioneer simon says design is a science of the. Scienti c method to build theories and evaluate if it"s true: design = science of the arti cial uses design methods to improve. Mean-end analysis <== compares design relative to goals. Satisfying <== when decision = good enough for design: designers must make sure design works in any likely sets of external conditions + situations, donald schons talks about designers should do to improve: Transits into form that can inform their practice.

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