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Class Notes for IAT 210 at Simon Fraser University (SFU)

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SFUIAT 210Jacqueline JordanSpring

IAT 210 Lecture Notes - Lecture 2: List Of Playstation Home Game Spaces

OC8380945 Page
9 Mar 2016
84
Using the online version of risk that was posted in canvas (http://www. game-remakes. com/play. php?id=476) and discussed in class for your examples, p
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 1: Adventure Game, Digital History, Serious Game

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17 Mar 2016
41
Topics: play vs games, game history, digital history, game genres, indie games and business, casual and mobile games, paricipatory gaming (live stream,
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 3: David Parlett, Game Design, Random Effects Model

OC8458947 Page
17 Mar 2016
36
Games 1: understanding the formal elements of games is the irst step to being able to write criically about game designs. Games: we"ve talked about som
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 9: Janet Murray, Engadget, Doubleclick

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17 Mar 2016
29
Lec 8 - jl 9 (paricipatory gaming building community around gameplay) esports: according to engadget. 134 million people watch esports worldwide and le
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 4: Strategic Dominance, Boardgamegeek

OC8458943 Page
17 Mar 2016
25
Rules in life: rules of the road. Rules in games: essenial to game mechanics, freedom in constraints, limits on freedom actually moivates us, challenge
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 2: Johan Huizinga, Roger Caillois, Homo Ludens

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17 Mar 2016
47
M21 culture 1: play, games and rituals. Johann huizinga, homo ludens: they invite one another to play by a certain ceremoniousness of aitude and gestur
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 5: Magnavox Odyssey, Nolan Bushnell, Gary Gygax

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17 Mar 2016
36
Jn 11 games iii (digital games history) Canvas discussion work: wrapper writes a summary at the end. Gary gygax: insurance underwriter turned shoe repa
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 7: Style Guide, Game Design, Test Plan

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17 Mar 2016
41
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 8: Casual Game, Gamespot, Kimbundu

OC8458945 Page
17 Mar 2016
24
Lec 8 jl2 (casual & mobile games) Early mobile games: began to emerge in late 1990s, early successes included tetris and snake, severe hardware and sot
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 6: Nunchaku, Playfish, D20 System

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17 Mar 2016
20
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 11: Jane Mcgonigal, Serious Game, Video Game Culture

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17 Mar 2016
29
Lec 11 - jl 23 (serious games can games change the world) Mcgonigal"s vision: playing games has and efect on players" outlook. Ability to act immediate
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 12: Kristin Thompson, David Bordwell, Syd Field

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17 Mar 2016
18
Aristotle poeics: story must have beginning, middle and end, classical narraive presented in that order, basis for 3 act structure. One page of screenp
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