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Lecture 2

IAT 210 Lecture Notes - Lecture 2: List Of Playstation Home Game Spaces, Johan Huizinga, Lindsay Grace

Interactive Arts & Tech
Course Code
IAT 210
Randa Aljohani

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Wednesday, January 10, 2018
IAT210 - Intro to Game Studies
Week 1: Introduction Class
3 approaches to Game Studies:
1. Social Science = What do games do to people?
2. Humanities = What meanings are made through games?
3. Engineering = How do we create better games? What makes a game good?
What is a game? = “games have been defined and redefined many times over, and there seems to be no end to
the continual process or any agreement about the definitions”
— Playful activities (including games) can be places along a continuum between PAIDIA= unstructured and
spontaneous play (free and open) and LUDUS = structured and controlled play with specific rules (rule-based)
— Games can be understood according o their position relative to these two extremes (Caillois, 1961).
A Game = is a system in which players engine in an artificial conflict, designed by rules, that results in a
quantifiable outcome (Salen and Zimmerman, 2003).
Common elements = game designers, philosophers, etc. tend to agree on at least two elements: 1) Games have
rules 2) Games have a goal
Attitude: why do people accept a games rules? usually, simply to make the game possible. Rules are treated
as if they are real and have real consequences.
Week 2: A brief history of Games
iclicker question: Which game designer said “a game is a system in which players engage in artificial conflict,
defined rules, that results in a quantifiable outcome? = Sid Meier
Games- some concepts — Main game scholars: Roger Caillois Man, play and Games (1961) & Johann Huizinga,
Homo Ludens “Man the Player” (1938)
GAME = a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable
outcome” Common elements—> Games have rules & Games have a goal
How games transport us into new worlds —-> MAGIC CRICLE = the space in which the normal rules and
reality of the worlds are suspended and replaced by the artificial reality of the game works. In a very basic sense,
the magic circle of a game is where the game takes place. To play a game means entering into a magic circle, or
sometimes creating one as a game begins. (you ignore your real life by playing games and is replaced by an
artificial reality, as we are escaping something we may not like in our own life and reality and we are having fun
being immersed in the game). This is not only true for games, but can be applied to any activity you enjoy in life.
The term magic circle was coined by Dutch historian Johann Huizinga (1972-1945). In Homo Ludens, Huizinga
— The magic circle of a game is the space within which the game takes place
— The idea of special place in time and space created by a game
— The space is enclosed
The magic circle of a game is the boundary of the game space within this boundary the rule of the game play out
and have authority.
The Lusory attitude = is the tae of mind required to enter the play of the game. To play a game, a group of
players accepts the limitations of the rules because the pleasure a game can felt. Players agree to be in the magic
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