IAT 210 Lecture Notes - Lecture 2: Adventure Game, Lindsay Grace, Patolli

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Roger caillois - man, play and games (1961) The magic circle: a space created the moment you start a game and accept the rules; immersed in the game and escaping reality. Experiencing a fantasy world with its own rules. Cheating is bad, breaking the circle, even worse. The game ends when the circle is broken. The state of mind required to enter into the game. Willingness to cooperate to keep it fun. Without the right attitude the play breaks down spoilsport . A group of players accept the limitations of the rules because of the pleasure able to be acquired. Based on the mechanics of a game. When the goal of the game is to eliminate the other player. Salen and zimmerman argue for several ways to interact with games: Complex imaginative interaction between a player and an adventure game. Functional, structural interactions with material components of the system.

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