IAT 210 Lecture Notes - Lecture 1: Johan Huizinga, David Parlett, Roger Caillois

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IAT 220 - Lecture 1 - Introduction
Course Topics
History of games
Types of games
Games mechanics
Games as culture
Games & narrative
Game technology
Game industry
Course Outcomes
Write about genres, mechanics, history
Analyze design of games
Understand & critique game experiences
Produce & critique short game concepts
Discuss social & cultural issues w/ games
Discuss role of technology in digital games
Discuss emerging game forms
Understand trends in game industry
3 Approaches to Game Studies
Social science
What do games do to people?
Humanities
What meanings are made through games?
Engineering
How do we create better games?
What makes a game good?
Wearing More Than One Hat
Think as a
Game player
Game theorist
Game designer
Game analyst
Game developer
Analyzing a Game
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Document Summary

Discuss social & cultural issues w/ games. Discuss role of technology in digital games. To use terms & concepts to analyze game you are discussing. Playful activities (including games) can be placed along a continuum b/w paidia & ludus. Paidia - unstructured & spontaneous play (free & open) Ludus - structured & controlled play w/ specific rules (rule-based) Games can be understood according to their position relative to these two extremes. A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. (salen and zimmerman, 2003) Artificial b/c generally does not have real life consequences. If does not have rules, cannot be described as game. Must be fixed, repeatable, & govern all players who play the game. Quantifiable outcome - something that can be measured. Formal game - has twofold structure based on ends & means. Ends - contest to achieve an objective.

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