IAT 210 Lecture Notes - Lecture 8: Affordance, List Of Playstation Home Game Spaces, Intuit

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We are able to quickly figure out the function of the object: when an object is designed correctly, we do not need instructions of how to use it and the intended purpose should be obvious. Affordance in game design: get players intuit things in a virtual world by trying to link them to their understanding of the real one, to design intuitive games, mechanics, controllers, narrative. Choice: a choice is any moment during the play that the player could perform two or more distinct actions. They player has to pick some number of actions less than the total number available to execute: meaningful choices, a decision-making process is not arbitrary. When you make a choice, it will lead to meaningful consequences: the player has to believe that what they choose will lead to different results, a choice does not have definitive right answer.

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