IAT 210 Lecture Notes - Lecture 7: Lindsay Grace, Game Design, Electroencephalography
Document Summary
Personas: action, adventure, puzzle, role-playing, simulation, strategy (offers strategic competition. Strategy games: 4x games: 4x games are a subgenre of strategy games, the gameplay involves building an empire, which takes place in a setting such as. Since in some games all territory is eventually claimed, eliminating a rival"s presence may be the only way to achieve further expansion. Fun systems: recall that the formal terminology (design terminology) is aesthetics. Fourteen forms of fun: beauty, that which pleases the senses, sight and hearing required the most efforts when designing a game, graphics, quality of sounds (music and sound effects) Game complexity: not enough complexity: play not meaningful, too much complexity: game very difficult to master, 2 types of complexity in games: innate complexity and emergent complexity. Introduce twists that require better key-pad skills: you can"t change the rules, but you can certainly change the bike type, here you aren"t changing anything fundamental; you"re just changing the controls.