IAT 210 Lecture Notes - Lecture 8: Smartwatch, Wii, Gamespot

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New mode of play with its own conventions. Often depend on specific hardware, exclusive to manufacturer, hard to port. The n-gage tried to be a phone and a gaming portable all at once. Redefined the market with the itunes ecosystem. Customers willing to pay incrementally for content. Allowed third parties to publish new games. Somewhat crowded marketplace - hard to stand out. Freemium - download and play for free, but: Often uses in-game currency to disguise your spending habits. Pay to skip waiting times - energy meter . Balancing is important to retain player base. In a 2012 gamespot article, ea predicts that all games will feature microtransactions in the next 5-10 years. Nintendo plans to release smartphone games later this year, partner with dena. Cross-platform membership service to link mobile and nintendo consoles. According to casualconnect. org, a casual games research association, smartphones and tablet gaming will take. 27. 8% of the global games market in 2016.

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