IAT 210 Lecture Notes - Lecture 12: Kristin Thompson, Dramatic Structure, David Bordwell

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Iat210 d200 week 12 - narrative i. Bizzocchi"s paper: framework to examine narrative in an interactive medium, character, storyworld, emotion, narrative interface, micronarrative. Character: beings that populate the game world. Storyworld: environment in which the game unfolds. Emotion: show by characters, felt by player. Narrative interface: appearance and functionality of interface supporting the narrative. Iat210 d200 week 12 - narrative i smaller moment of narrative flow within broad context of gameplay. In games, immersion can take several seemingly conflicting forms (ermi & mayra): Imaginative immersion like watching a film as events unfold, suspension of disbelief: challenge-based immersion practicing skill, gaining confidence, flow, sensory immersion the spectacle of intense sights, sounds and vistas. Willing suspension of disbelief in his biographia litteraria in 1817. Jenova chen: co-founder of thatgamecompany, cloud, flow, flower. Journey: wrote mfa thesis in flow in games. Joseph campbell: 3 main phases, departure, ordinary world, call to adventure, refusal of the call, supernatural aid (mentor), the first.

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