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Class Notes for Interactive Arts & Tech at Simon Fraser University (SFU)

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SFUIAT 201Brian FisherWinter

IAT 201 Lecture Notes - Lecture 3: Spiral Model

OC359333 Page
23 Apr 2013
60
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SFUIAT 201Brian FisherWinter

IAT 201 Lecture Notes - Lecture 2: User Experience Design, User Experience, Heuristic Evaluation

OC359334 Page
23 Apr 2013
75
Iat201 week 2 what makes good interface design. Traditional hci is the study of how humans interact with computers. Cognition refers to the mental proc
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SFUIAT 110Emily IpSummer

IAT 110 Lecture Notes - Lecture 1: Ikea, Design Thinking

Regina Ip2 Page
14 Sep 2016
19
Text as processed representations of our thoughts, which leads to intention and misinterpretations. When typing lol, expectation is laugh out loud , bu
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SFUIAT 309WChantal GibsonSpring

IAT 309W Lecture Notes - Lecture 1: Kinect, Thesis Statement

OC359334 Page
23 Apr 2014
65
Ideology affects your way of thinking: personal, culture, religion, etc. There is no single right answer, it"s the way you make your claim. Don"t just
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SFUIAT 201Brian FisherWinter

IAT 201 Lecture Notes - Scare Quotes, Spatial Cognition, Distributed Cognition

OC359334 Page
23 Apr 2013
48
Conceptual knowledge, i. e. what you know and believe to be true, can"t change what you perceive: seeing is believing (not the other way around) Percep
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SFUIAT 201Brian FisherWinter

IAT 201 Lecture Notes - Change Blindness, Statistical Graphics, Knowledge Representation And Reasoning

OC359331 Page
23 Apr 2013
42
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SFUIAT 210Jacqueline JordanSpring

IAT 210 Lecture Notes - Lecture 2: List Of Playstation Home Game Spaces

OC8380945 Page
9 Mar 2016
84
Using the online version of risk that was posted in canvas (http://www. game-remakes. com/play. php?id=476) and discussed in class for your examples, p
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 1: Adventure Game, Digital History, Serious Game

OC8458942 Page
17 Mar 2016
41
Topics: play vs games, game history, digital history, game genres, indie games and business, casual and mobile games, paricipatory gaming (live stream,
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SFUIAT 201Brian FisherWinter

IAT 201 Lecture Notes - Distributed Cognition, Social Software, Linkedin

OC359333 Page
23 Apr 2013
56
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SFUIAT 201Brian FisherWinter

IAT 201 Lecture Notes - Lecture 5: Butcher Paper, Paper Prototyping, Brainstorming

OC359335 Page
23 Apr 2013
49
Most hci/interaction design metrics are indirect or inferred. Getting goals & requirements right is crucial, also for determining suitable metrics. Con
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SFUIAT 201Brian FisherWinter

IAT 201 Lecture Notes - Interaction Design, Color Blindness, Implicit Memory

OC359333 Page
23 Apr 2013
49
Much of hci, information design came from studies and design experience with traditional computer displays. We must design increasingly complex interac
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SFUIAT 106John DillFall

IAT106-Lecture1: Spatial Thinking.docx

OC359333 Page
17 Mar 2012
48
Spatial thinking- a constructive amalgam of three elements: concepts of space, tools of representation, and processes of reasoning. The set of primitiv
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