CCT270H5 Lecture Notes - Lecture 4: Augmented Reality, Field Of View, Motion Sickness
Document Summary
In the beginning: poor response time to movement, limited fov, low resolution, causes motion sickness. Crossing the rift: 60ms or better movement to display response, 90-110 or better fov, lightweight(less than 500 g, consumer price points. In 2017 there will be over 6 consumer vr platforms on the market. Early days google glass customers wanted virtual reality and they got augmented glass instead. Lower cost by using iphone display and computing device. When you are projecting graphics into the real world. Putting you in a world where everything is virtual. Vr/ar convergence: real environment-> augmented reality(ar, virtual environment-> augmented virtuality. The single most important thing in every vr experience. A powerful tool to apply value in games. Users should need and want to look around in the world. Similar to designing a workspace in the real world. User"s (cid:374)eed a (cid:449)ay to proje(cid:272)t their i(cid:374)te(cid:374)tio(cid:374)s. Gamepads obv can be used for traditional game input as well.