08 Exploring Virtuality.docx

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Communication, Culture and Technology
Rhonda Mc Ewen

08 Exploring Virtuality Avatar Creation Reflections  Previous experiences in extended reality environments colors new experiences (naming)  Naming complexity (identity)  Commitment to the space determines actions  Development of avatar is longitudinal  Learning language in the new environment  How to describe your avatar (he/she/it/name)  Limitations of the application – structural constraints  Psychological effects  Status symbols  Rejection  Age?  Confidence  Play/experimentation/childhood Self-enhancement  Self-enhancement is a fundamental human tendency to ‘propel the go upward’ (Koffka)  Based on the notion that individuals are motivated to promote a positive self-concept and solicit positive feedback from other people, referred to as simple self-enhancement, and that those who hold negative self- views end to distort personal information in a positive direction, referred to as compensatory self- enhancement (Hull, 1943; Kaplan 1975) Self-verification  Self-verification theory contends that people are motivated to maintain a consistent self-concept, preserve the truth about themselves, preserve the truth about themselves, and seek objective feedback from others (Swann, 1987)  People are motivated to self-verify because portraying one’s self-concept in a stable, self-congruent manner helps avoid ps
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