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Lecture 12

ENGB70H3 Lecture Notes - Lecture 12: Noble Savage, Clay Animation, Celluloid


Department
English
Course Code
ENGB70H3
Professor
A Maurice
Lecture
12

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Avatar (James Cameron, 2009)
Cinema and Digital Technologies
-changing production techniques
-also important changes to where and how we watch movies
odistribution
oexhibition
Changing Production Techniques
-CGI (computer generated imagery)
oShooting in front of a “green screen”
o3-D animation and modelling techniques
oMotion capture
-Shooting with digital cameras (rather than on 35mm film)
-Other kinds of mobile framing
oSteadicam (since the ‘80s)
oMotion control (computer-programmed movements)
Animation
-Traditionally, any process by which artificial movement is created using drawings or
manipulated objects and photographing them frame by frame; now also includes
computer imaging techniques
oCel animation: traditional animation technique that uses a series of drawings on
pieces of celluloid (cels)
oStop-motion animation: used to describe animation created by physically
manipulating real-world objects and photographing them one frame of film and a
time to create the illusion of movement
“Claymation” is stop-motion animation using day figures
ocut-out animation uses cut out pieces of paper or material (example: South Park)
ocomputer animation (both 2D and 3D or “modelling” techniques)
Animation vs. Live Action
-this division is less clear-cut because of reliance on CGI in many films, especially big-
budget action films, Hollywood blockbusters, etc.
-Increasing blending of live footage with CG and animation
Changing Viewing Practices
-VCR/DVR (digital recording at home)
-Home viewing (DVDs, etc.) allow for repeated viewings, ability to stop and start, frame
advance, etc.
-Multiple sites and screens for viewing movies – theatre, TV, computer, mobile phones,
Internet, streaming services, etc.
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