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Lecture 5

MDSB 63 Lecture 5: MDSB63 Lecture Notes (5-6)

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University of Toronto Scarborough
Media Studies
Lewis Kaye

MDSB63- Sound and Visual Media Week 5: Wednesday, October 7, 2015 - Overview - Chion and the Audiovisual Contract - Elsaesser & Hagener and the Spatiality of Film Sound - Cinema & Sound: Three propositions for discussion - Some thoughts on “Silent” Cinema - Was silent cinema ever really silent? Nooo… - The importance of music - The sociality of the cinematic experience, the audience itself - Silent cinema and unreal time - Without synchronized sound, no need to maintain temporal verisimilitude - Eg. The short films of Buster Keaton - Exaggerated body movements - Movements are faster, which is easier to do with silent films - Chion and the Audiovisual Contract - Film sound and “Added value” - “Added value is what gives the … between it and the image.” (page 5) - Empathetic and anempathetic effects of music - Examples? - Anempathetic: Scene in Mr. & Mrs. Smith where there’s the grocery scene fight and they enter the elevator and there’s elevator music. - This robs away emotions from the current scene - Sound and the visual sleight of hand - Example of doors in Star Wars - “Sound Cinema is Chronography” (p. 16) - The technical requirements of sound cinema force a consistency across the editing and screening processes - Elsaesser and Hagener - Explore sound and its treatment in Film Studies - Three areas of focus - 1) “So-called silent cinema” and the transition to sound cinema - 2) “Classical” sound cinema - 3) Contemporary blockbusters and the new technoculture of sound cinema - One general theme: Sound and the articulation of space - How does sound work to define cinematic space? - Film is about the medium and it is the medium, while cinema is the space of engagement - Sound and cinematic space - Classical film sound and the relation of sound to image - Diagetic (sound existing within the narrative world of the film) vs. non-diagetic sound - Synchronous vs. non-synchronous sound - New recording, editing, and playback systems contribute spatiality of sound to a new - Example: Monty Python Coconut - Cinema & Sound - Proposition #1 - Cinema is fundamentally an aural medium - Questions: 1) Is the absence of sound a deliberate aural act? 2) Does sound turn film into chronography (Chion)? - Proposition #2 - Good sound can make an average movie better but bad sound will make a good movie worse. - Questions: 1) Has bad music ever ruined a movie for you? 2) Have you ever noticed a voice that seemed out of place? 3) Are there movies that you remember for the sound? 4) Can bad sound make a bad movie better? - Proposition #3 - The relationship between
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