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Chapter 7.docx

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Amanda Uliaszek

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Chapter 7 Punishment  Punishment is a process hereby a consequence of a behaviour suppresses that behaviourm decreasing its frequency, duration or magnitude, conseuences that suppresses the behaviour is the punisher  Punishers are conditions or stimuli that the person finds aversive  Natural punishers= are consequences that decrease a behaviour, happen spontaneously as a normal part of everyday life and are not planned and given systematically to affect the behaviour (ex. Hitting your finger while hammering a nail gun)  Programmed punishers= are consequences that are planned and used systematically with the goal of decreasing a behaviour (ex. Getting a speeding ticket and then driving slower in the future)  Positive= adding  Negative= subtracting  Pg107  Positive punishment is an aversive stimulus or condition that is added as a consequences of the behaviour (decrease target behaviour)  Negative punishment is a stimulus or condition the person already has at the time the behaviour occurs is subtracted as a consequence of performing the behaviour (ex. A late fee imposed when failed to pay a bill on time) – the stimulus is something pleasant that is taken away (decrease target behaviour)  Aversive stimuli called unconditioned punishers typically decrease behaviour on which they are contingent even though they were not learned to function that way (the punishment function of these stimuli are inborn(ex. Pain, taste, odours)  Conditioned punishers are stimuli that did not have the ability to suppress behaviour until they developed this function as a result of learning (stimulus-stimulus relationship that develops when the not yet punishing stimulus is paired repeatedly with an existing punisher) – ex. A chid learns no as a punisher by the word being paired with a slap Types of Punishing Events  Physically aversive stimuli are events that cause physical pain, discomfort or other unpleasant sensations (mainly unconditioned punishers)  Reprimands= are disapproving statements, such as no that’s bad! Or feedback that sharply criticizes the behaviour  Aversive activities can serve as positive punishers, being required to engage in a low probabili
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