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ENG237H1 (52)
Lecture

Lecture 3

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Department
English
Course
ENG237H1
Professor
Mike Johnstone
Semester
Winter

Description
LECTURE 3 Jan 25 A history of SF: late 1880s to mid 1960s 1. Modern origins (late 19th to early 20th century Era of the "pulps" 2. Golden age (1938 - 1946) Predominance of stories about adventures in out space. Primarily short stories and novels 3. Post war era (1946 - 1965) Era of the atomic bomb and the beginning of the space age; growing predominance of the novel 4. The new wave (mid 1960s to early 1970s) 5. Cyberpunk (early to late 1980s) Sociocultural context of the eras have an effect on the stories produced. Neuromancer is like a cyberpunk genre, but also borrows from the golden age. "pulp is a phrase used to denote a particular type of storyprinted in series of niche-marketed magazines. The stories were written by prolific hack-writers and printed on cheap paper manufactured from treated wood pulp rather than more expensive traditional paper Point was tokeep costs low, sell cheaply and widely, and thereby make money. by the 1920s, there were pulp magazines catering to a variety of genre tastes, including general adventure pulps, crime pulps, western pulps Many stories in pulp magazines revolved around solving a problem through scientific means. Was doled out throughout the tale, but one thinks of the story as a scienfitific myth, in which the reader is invited to accompany the characters on a voyage of discovery, then these blocks of information, known in SF circles as infodumps, or, more kindly, expository lumps' function like a gathering of clues by a detective. Its appealing to mass literary culture. The stories are concerned with adventure and excitement - a literature of distraction SF stories predominantly set in outer space or in other exotic locations. The use of plots/conventions from mysteries, westerns, lost world romances, development of space opera Hero is a man of action, strong, competent, ingenious, often a young male scientist or engineer. Who saves the world with an invention For gernsback, stories that used science to solve problems Male scientist and engineers portrayed as a hero and overlooking male figure on covers. Muscles howing. GOLDEN AGE SF: Hard SF; linear narratives, heroes solving problems or countering threating a space opera or technological-adventure idiom Campbell liked idea fictions rooted in recognizable science can-do stories about heroes solving problems or overcoming enemies expansionist humano-centric and often phalo- centric narratives, extrapolations of possible technologies and their social and human aspects Heroes express (a can-do, individualist, free enterprise ideology" Hero as "the tough, taciturn engineer who uses reason and practical know how to solve seemingly insurmountable problems' Campbell wanted to avoid mysticism and t appeal to an audience of technically trained, mature men" Concern on plausible and recognizable science. Getting the science right so to speak. Golden age science fiction is a male masculine science fiction. The editors/writers were men, and the main characters/readers were all men! Very male oriented. We have a reaction against some of these aspects of the golden age. For many today, the golden age remain the definitive time and expression of science fiction NEW WAVE: Reaction against golden ag science fiction. Everything about golden age science fiction, new wave writers were trying to break away from it Rejection of golden age SF writers Attempt to make SF more mainstream and engaged with modernity and post modernist trends in the arts, thus to renovate SF Experimental, counter cultural, avant-garde, unconventional, stylistically ambitous Higher literary standard, greater attention to characterization, style and story Much more focus on character and styles opposed to strictly the idea. " Turned to "inner space " (psychology, introspection, inner landscapes) Theme of "entropy" (everything moves inevitably toward dissolution) Everything is moving towards dissolution. Entropy becomes a really key theme. "SF has been betrayed by lazy writers or bad writers or downright stupid writers who find it impossible to stimulate the mind and the emotions at the same time" - michael moorcock Golden age considered more with aesthetic, not form Cyberpunk: SF movement of te mid 1980s to the early 1990s "cyberpunk" coined by Bruce bethke in 1983, as title for a story published in amazing science fiction stories William gibson's novel (neruomancer considered most influential cyberpunk text Bruce sterling's preface" to the mirror shades: a cyberpunk anthology as key statement of cyberpunk aesthetic and ideological aims Influenced by aesthetic and cultural aims of the new wave Return to and reworking of "hard SF" foundations of the golden age - return to the importance of plot and adventure! Response to the new right and hyper capitalism of thatcher/reagan era Tropes and conventions of cyberpunk: Near future setting, urban dystopias, economic and political power held by multinational corporations Mergings, interfacing integration between body and technology: i.e, cyborgs, hybrids, post humans; "jacking in" o the matrix" Genetic (re-)engineering Artificial intelligences and other sentient/semi-sentient machines; downloaded/uploaded personalities Drugs and drug use Fashion/media awareness, com
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