HPS321H1 Lecture Notes - Lecture 7: Visible Spectrum, Pressure Sensor, Regional Policy Of The European Union
Document Summary
Components/problems: game-play-i. e. game mechanics and strategy, mapping-determining location-figuring out where hoppers and game board and robot relative to each other. Relative and absolute: path determination, moving the robot, taking the ball, putting the ball down, determining board. Robot designed to be modular: game logic. -recognize own balls, system, understand game board, check if column full, then connect own stuff, then block 4s. Pugh chart time spent programming, strategy benefits etc : mapping. { [a1, b1, c1, d1, e1, f1, g1] Know when approximately at hopper, so slow down as approaching coordinate, then gently bump into poles, Pre-program which pole it hits: line following --done. -1 on left of line, 1 following black line, 1 on right of line: path determination, moving the robot--done. -differential steering + ball caster: taking the ball. -wedge, designed to be modular: dumping the ball. -pressure sensor on board to see how many balls in each column.