POL224Y1 Lecture Notes - Lecture 1: England In The Middle Ages, Failed State, Game Theory

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Lecture 1 (cid:862)origi(cid:374)s a(cid:374)d evolutio(cid:374) of de(cid:373)ocracies(cid:863) (september 12th, 2016) The idea of a state has a(cid:396)ise(cid:374) f(cid:396)o(cid:373) the idea that hu(cid:373)a(cid:374)s a(cid:396)e(cid:374)(cid:859)t f(cid:396)ee; people (cid:272)ould (cid:374)ot pursue the livelihoods they truly desired. Producing food), one gains a food supply: by stealing, food supplies can be lost. In this scenario, stealing cancels out working; however, if both people steal, a neutral zero-sum occurs (everybody gains but nobody loses) Game theory thus dictates that this scenario seeks to achieve a nash / cournot equilibrium, where circumstances successfully deter either rparty from deviating from their existing strategies. Failed states = a region where a centralized state fails to materialize and / or an existing state utterly collapses: this absence of centralized authority leads to an assured loss of order and ever- growing chaos. Since people are not equally wealthy and / or reputable: a state (cid:373)ay (cid:374)ot (cid:271)e a(cid:271)le to e(cid:374)fo(cid:396)(cid:272)e la(cid:449)s upo(cid:374) it(cid:859)s (cid:272)itize(cid:374)s e(cid:395)ually.

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