SMC300 Cheat Sheet - Week 4

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12 Apr 2012
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Week 4 - Locative Tech
Location based service, Locative media
Geolocation
Via GPS, cell signal triangulation, self-selection
Geocoding and geotagging
Geosocial media
Reviews and ratings, Profiles, Photos and videos
Games, Participatory maps, Status updates and comments
Social Coordination and Cohesion
Among friends and strangers, Emergency situations, Political goals
Identity Projection
Place used to broadcast an extension of ourselves, albeit contrived
Places checked in vs not (trendy vs walmart)
Giving Voice
Not just user-generated content, Consumer protection
Making visible hidden histories, Protests
Concerns
Privacy, Surveillance, Useless advertising, Spam and noise
Geo-antisocial networking
Hybrid Space
Place is no longer a backdrop, place merges with technology and we are cyborgs,
Redefining space and relationships
Time and space compression i.e. Harold Innis, railroad and media
transportation and social network
De Souze e Silve and Frith
Locative mobile social networks (LMSNs)
Connect people to physical spaces/places (reconnect? Reveal?)
Connect people to each other
One way: allowing people to see each other’s position on a map and interact
with one another according to their relative distance in physical space
New way technology mediates social
Mediates relationships between user and physical/digital spaces
Highlighting physical (Geography, location) within relationships among users
connected in social network
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Not entirely new early examples in art, research and games since 2001, but stunted
for many years by lack of access to API, privacy concerns, limited bandwidth (some
linkages to smart mobs… using non-location aware mobile tech before that)
Differentiate LMSN from previous mobile social networks, which have 4 key
characteristics
Nodes converge in physical spaces (flash mob)
Organization of network occurs digitally
Ephemeral (can dissolve as quick as they form)
Many-to-many interaction through mobile devices
Iphone and Android broad popularization and commercialization of location-aware
applications, which contain location based services, such as geotagging, maping and
social networking
Key Characteristics of LMSN
Networks: structure of connected nodes
Nodes are mobile: can move through space while communicating via mobile
devices
Commercial location-based services
Visualize the physical location o the nodes of a social network,
visualization/representation key role
Key point: LMSNs lead to a shift in the traditional meaning of networks: from spatial
structures where nodes (users) overshadow the paths (physical space).. to structures in
which the paths matter to the user
Encourage users to pay attention to paths or physical spaces and places, often rewarded
In contrast to things like flash mobs where the important thing is converging at the
same place at same time (how you get there is irrelevant), location-aware tech
emphasizes in-between: the journey, trajectory, paths between nodes (and act of
travelling between)
Emphasizes by putting continuous attention on location and distance,
informationalizing spaces/places, visualizing users, experiences, visits, routes, etc
Deleuze and Guattari: nomadic network
Silva and Frith: nomads traveling through space still travel from point to point, just like
LMSN members; but for nomad, it’s the intermezzo (in-between) which matters more
than the final destination
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Experiencing space and movement through space in this way may change traditional
perceptions, particularly applied to urban space
i.e. transit time can become social experience (opposed to dead time) filled with
opportunities for discovery, interaction, information, challenges, play, etc
can inspire rethinking of routes and habits (e.g. not choosing the quickest way, but one
you haven’t taken before to access new data, games, experiences, etc)
shift in perception = re-approaching, reclaiming, rethinking, re-enchanting the urban
environment (long thought to be alienating, rationalized, prohibitive, etc)
e.g. hidden playgrounds
seeing stone games… open up space for those more imaginative and autonomous
forms of play, break down existing definitions of what an urban or suburban
landscape is, how it should be experienced and what kids are expected to do
there
Hidden Park put forth direct challenge to idea that public space is inappropriate
and dangerous for kids; once space opened up, so is play potential
Shifting Perceptions
3 ways in how shift can be valuable
new conceptual category nonphysical information can be
overlaid/contextualized within physical spaces and become a part
same place = multiple meanings depending on who perceives it and why
meaningful properties of a place can be stored/accessed/share
example of ARGs
turning everyday life and space into hybridized play experiences
shared with others, break rules and social norms
Magic Circle
Huizinga (play theorist) talks about play occurring in a magic circle that
separates the game/activity being played from the serious of everyday life
(work, money, consequences) and perception
Circle is drawn in time and space, temporarily
Inside circle, a new made-up set of rules followed to which everyone buys in
voluntarily for the duration of the game (can be negotiated)
Play = deeply important and meaningful
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