SMC300H1 Lecture : SMC300 - Gaming Networks

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Week 6 - online, multiplayer gaming networks4/9/2012 4:20:00 pm. Making vs customizing vs curating s modifying vs remixing vs creating. Philosophical and pragmatic implication, informs which activities are deemed legitimate also definitions in flux. Digital games and communities; play often creative practice, play and creation, play nd production. Industry rely on independent producers, immaterial labor of players, ongoing control over distribution indie scene thriving, gamers empowered group. Magic circle: play occur within it, separate game/activity being played from serious every day life, drawn in time and space temporarily, inside new made-up set of rules to which everyone buys in. Play = deeply important and meaningful, sharing suspension of disbelief, co-creation of imaginary shared universe, culture generating. Taylor player to create character, time to develop, labor and qualities, accomplishments owners provide raw materials for participator space but only through labor of players that dynamic ids created, comm grow. Beta-playtesting, modding communities r&d, new talent, wikis and walkthroughs, gamelore.

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