Computer Science 4483A/B Lecture Notes - Lecture 4: Gathering Of Developers, Puzzle Video Game

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Adventure games: story-based, puzzle solving, text or graphical based, large, complex world with many interesting characters and a good plot, delivered in many ways, not real-time. Action games: real-time, require quick reactions to what is happening, first person shooter, platform, maze, less cerebral than adventure games, fast-paced action. Role-playing games (rpgs: gamer directs a hero or group of heroes on quests, huge world, unfolding story, micromanage characters, characters grow in strength and abilities, combat is important. Strategy games: players manage limited set of resources to achieve predetermined goal, turn based or real time, opponents can be computer generated, human, or a combination. Simulations: emulate real world operating conditions with great detail, more serious the sim, more important accuracy is, mostly sim complex machinery, not all are serious. Fighting games: players control figures on screen and use combination of moves to attack opponent, a set of basic attacks and counters, complex combinations, generally viewed from the side.

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