Digital Communication 2002A/B Lecture 1: DC2002 All Lecture Notes

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Intro to virtual worlds: video games (shared environment, club penguin, world of warcraft, gta, cod, virtual reality, augmented reality, ai and robots, bitcoin (virtual currency, simulation hypothesis: theory that the world we live in is a simulation. Plato allegory of the cave: sees the world differently once leaving the cave. How could they see anything but the shadows if they were never allowed to move their heads? . Reality-virtual matrix: virtual doctors visit, paintings, apps. Etymology of virtual: etymology: virtue/virtuous, link to morality. Idea of the utopian world: definition of virtual: nearly, or almost so, becoming something in essence. Subjective reality: virtual can create the actual. If the body lives and experiences something, then that occurrence is real regardless of whether it was manufactured or came about naturally . Spatiality of virtual worlds: the virtual is a liminal space: betwixt and between (can be people, virtual, virtual worlds are places where the imaginary meets the real.

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