Digital Communication 2002A/B Lecture Notes - Lecture 1: Augmented Reality, List Of Playstation Home Game Spaces, Chat Room

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Document Summary

Virtual worlds are places where imaginary meets the real. Virtual reality: tricks your sensations/perceptions. i. e. video game: mechanisms, means by which you may enter a vw, computer simulations, visors, data, gloves, etc, avatars, from 1st person perspective. Augmented reality: real world is augmented by computer-generated sensory input, continue to be in touch w/ the real world while interacting w/ virtual objects. Augmented virtuality: replaces the real world w/ a simulated one. Isolated from the real world (at least in some sense) and immersed in a fabricated world i. e. someone in a virtual environment w/ a vr headset acting from a third person pov. Started from v simple forms of video games. Creates a visual-auditory space: arpanet, film (sensorama) Immersed in the visual aspects of the film leads to an emotional attachment. Sensorama: contraption that morton h created 1955, First known example of a multi-sensory (multi modal) technology.

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