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Kinesiology - Chapter 3 Motivation

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Kinesiology 1088A/B
Bob Larose

Chapter 3 Motivation Motivation From Latin – “Movere” = to move A theoretical construct (not a directly observable phenomenon) Is used to account for the: 1. Selection a. Of performance or behaviour b. Why this class because we have to 2. Intensity 3. Persistence Of behaviour, learning or performance in any activity. Definition Motivation:  The direction (approach/avoid the activity)  Highly intensive or not as intensive into the activity  Of one’s effort Participant Oriented: you choose to do it, you’re motivating yourself Situation Oriented: anticipate the situation that you will enjoy yourself Interaction of Both: both create individual motivation Personal Factors: Needs, Interest, Goals, Personality Situational Factors: Leader-coach style, Facility attractiveness, team win-loss Some motivational factors can be easily changed (goal setting, reinforcement, attribution, self- confidence) while others are more difficult to influence (presence of others, anxiety, focus of attention) Guidelines: 1. Both the situation and personal traits motivate participants 2. It is important for a leader and the participant to understand what motivates an individual a. Then one can alter these factors and increase motivation b. Can decrease motivation depending on each individual c. Speech in locker room can motivate but others can be over motivated and be more nervous than they already were d. Multiple motives e. Competing motives f. Shared and/or unique motives i. Some motives can be shared like winning ii. Some are individualized g. Motives change over time i. What started as one motive, it changes to another 3. Structure or change the environment to enhance motivation 4. Critical role of the leader in influencing the motivation of the participants (coaching style) a. Influence of the leader is extremely powerful in motivating participants under charge 5. Undesirable motives can be changed through Behaviour Modification techniques Token Rewards as Motivators Token Reward:  “things” used to modify or manipulate behaviour – material rewards  Tangible and should motivate you to try harder Reinforcement:  Personal interactions- verbal and non
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