MIT 2100: the truth wheel

4 Pages

Media, Information and Technoculture
Course Code
Media, Information and Technoculture 3214F/G
Tim Blackmore

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22 November 2012 The Wheel Truth: Run Lola Run 1. Form - We know more about the text than the characters do - We are watching and we are being watched - Circling shots: there’s a text inside a text - Extreme close ups: intimate conversations - Also wipes out our memory that we are waiting the film and brings us into it 2. Games - Seeing al simultaneously - Power? No. - The characters see each other – we see the clock - Form and content are locked together - Make fun of philosophical non-sense – Just a game - The opening: launches all the characters, the people who are the characters are playing the narrative in our daily lives - Roulette: the way we live our lives: metaphor - The idea that the die is cast - Always reference to death - Chance: everything is random but there is always a winner and a loser - There is always a cause: dominoes - Complication of three things: dominoes (chance) cause of effect, telephone in the air, round: the dial of the clock, clock is important because it governs the time for the game to run out therefore the telephone is like a roulette game because it is round like the telephone - Can’t make any bets when the game is in play - Game of life = game of chance - Looking at the gamblers, the clock and a portrait 3. Circles 22 November 2012 - Semiotic symbols: circles - Manny meets Lola: spirals in the background: what they are doing - Motion everything makes a change - As soon as there is one little change it make a difference - Roulette wheel: betting on many and herself - Mug shots: a picture of the people we are going to have in the text - We are getting full knowledge of the people because we see all of the m - Deciding who to choose (LOLA) while she is doing this she is being circled like a roulette table - Becomes a wheel again multiple times 4. Time - Time is the driver for the game - Pendulum is the opening piece of the film - Opening reference: films about madness end with the character opening the mouth and the camera goe
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